fsm2 0.15.0 fsm2: ^0.15.0 copied to clipboard
FSM2 provides an implementation of the core design aspects of the UML state diagrams allowing both declarative transitions and dynamic transitions along with Guard Conditions.
import 'dart:developer';
import 'package:fsm2/fsm2.dart';
void main() {
final machine = StateMachine.create((g) => g
..initialState<Solid>()
..state<Solid>((b) => b
..on<OnMelted, Liquid>(sideEffect: (e) async => log('Melted'))
..onEnter((s, e) async => log('Entering $s State'))
..onExit((s, e) async => log('Exiting $s State')))
..state<Liquid>((b) => b
..onEnter((s, e) async => log('Entering $s State'))
..onExit((s, e) async => log('Exiting $s State'))
..on<OnFroze, Solid>(sideEffect: (e) async => log('Frozen'))
..on<OnVaporized, Gas>(sideEffect: (e) async => log('Vaporized')))
..state<Gas>((b) => b
..onEnter((s, e) async => log('Entering $s State'))
..onExit((s, e) async => log('Exiting $s State'))
..on<OnCondensed, Liquid>(sideEffect: (e) async => log('Condensed')))
..onTransition((from, e, to) => log(
'Recieved Event $e in State ${from.stateType} transitioning to State ${to.stateType}')));
machine.analyse();
machine.export('test/smcat/water.smcat');
machine.applyEvent(OnMelted());
machine.applyEvent(OnFroze());
}
class Solid implements State {}
class Liquid implements State {}
class Gas implements State {}
class OnMelted implements Event {}
class OnFroze implements Event {}
class OnVaporized implements Event {}
class OnCondensed implements Event {}