image_gallery_saver 1.1.0 image_gallery_saver: ^1.1.0 copied to clipboard
A new flutter plugin project for save image to gallery, iOS need to add the following keys to your Info.plist file.
example/lib/main.dart
import 'dart:typed_data';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
import 'package:image_gallery_saver/image_gallery_saver.dart';
import 'package:permission_handler/permission_handler.dart';
import 'dart:ui' as ui;
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Save image to gallery',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
GlobalKey _globalKey = GlobalKey();
@override
void initState() {
// TODO: implement initState
super.initState();
PermissionHandler().requestPermissions(<PermissionGroup>[
PermissionGroup.storage, // 在这里添加需要的权限
]);
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Save image to gallery"),
),
body: Center(
child: Column(
children: <Widget>[
RepaintBoundary(
key: _globalKey,
child: Container(
width: 200,
height: 200,
color: Colors.red,
),
),
Container(
child: RaisedButton(
onPressed: _saved,
child: Text("保存到相册"),
),
width: 100,
height: 50,
)
],
),
));
}
_saved() async {
RenderRepaintBoundary boundary =
_globalKey.currentContext.findRenderObject();
ui.Image image = await boundary.toImage();
ByteData byteData = await image.toByteData(format: ui.ImageByteFormat.png);
final result = await ImageGallerySaver.save(byteData.buffer.asUint8List());
print(result);
}
}