io_universe 0.0.5
io_universe: ^0.0.5 copied to clipboard
Io Universe For Support All Program in any platform.
example/lib/main.dart
// import 'package:flutter/material.dart';
// import 'package:universal_io/io.dart';
// void main() {
// Platform.isAndroid;
// File("");
// Directory("");
// runApp(const MyApp());
// }
// class MyApp extends StatelessWidget {
// const MyApp({super.key});
// // This widget is the root of your application.
// @override
// Widget build(BuildContext context) {
// return MaterialApp(
// title: 'Flutter Demo',
// theme: ThemeData(
// // This is the theme of your application.
// //
// // TRY THIS: Try running your application with "flutter run". You'll see
// // the application has a purple toolbar. Then, without quitting the app,
// // try changing the seedColor in the colorScheme below to Colors.green
// // and then invoke "hot reload" (save your changes or press the "hot
// // reload" button in a Flutter-supported IDE, or press "r" if you used
// // the command line to start the app).
// //
// // Notice that the counter didn't reset back to zero; the application
// // state is not lost during the reload. To reset the state, use hot
// // restart instead.
// //
// // This works for code too, not just values: Most code changes can be
// // tested with just a hot reload.
// colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
// useMaterial3: true,
// ),
// home: const MyHomePage(title: 'Flutter Demo Home Page'),
// );
// }
// }
// class MyHomePage extends StatefulWidget {
// const MyHomePage({super.key, required this.title});
// // This widget is the home page of your application. It is stateful, meaning
// // that it has a State object (defined below) that contains fields that affect
// // how it looks.
// // This class is the configuration for the state. It holds the values (in this
// // case the title) provided by the parent (in this case the App widget) and
// // used by the build method of the State. Fields in a Widget subclass are
// // always marked "final".
// final String title;
// @override
// State<MyHomePage> createState() => _MyHomePageState();
// }
// class _MyHomePageState extends State<MyHomePage> {
// int _counter = 0;
// void _incrementCounter() {
// setState(() {
// // This call to setState tells the Flutter framework that something has
// // changed in this State, which causes it to rerun the build method below
// // so that the display can reflect the updated values. If we changed
// // _counter without calling setState(), then the build method would not be
// // called again, and so nothing would appear to happen.
// _counter++;
// });
// }
// @override
// Widget build(BuildContext context) {
// // This method is rerun every time setState is called, for instance as done
// // by the _incrementCounter method above.
// //
// // The Flutter framework has been optimized to make rerunning build methods
// // fast, so that you can just rebuild anything that needs updating rather
// // than having to individually change instances of widgets.
// return Scaffold(
// appBar: AppBar(
// // TRY THIS: Try changing the color here to a specific color (to
// // Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// // change color while the other colors stay the same.
// backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// // Here we take the value from the MyHomePage object that was created by
// // the App.build method, and use it to set our appbar title.
// title: Text(widget.title),
// ),
// body: Center(
// // Center is a layout widget. It takes a single child and positions it
// // in the middle of the parent.
// child: Column(
// // Column is also a layout widget. It takes a list of children and
// // arranges them vertically. By default, it sizes itself to fit its
// // children horizontally, and tries to be as tall as its parent.
// //
// // Column has various properties to control how it sizes itself and
// // how it positions its children. Here we use mainAxisAlignment to
// // center the children vertically; the main axis here is the vertical
// // axis because Columns are vertical (the cross axis would be
// // horizontal).
// //
// // TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// // action in the IDE, or press "p" in the console), to see the
// // wireframe for each widget.
// mainAxisAlignment: MainAxisAlignment.center,
// children: <Widget>[
// const Text(
// 'You have pushed the button this many times:',
// ),
// Text(
// '$_counter',
// style: Theme.of(context).textTheme.headlineMedium,
// ),
// ],
// ),
// ),
// floatingActionButton: FloatingActionButton(
// onPressed: _incrementCounter,
// tooltip: 'Increment',
// child: const Icon(Icons.add),
// ), // This trailing comma makes auto-formatting nicer for build methods.
// );
// }
// }