language_helper 0.2.7-rc.4 language_helper: ^0.2.7-rc.4 copied to clipboard
Make it easier for you to implement multiple languages into your app.
Language Helper #
Make it easier for you to implement multiple languages into your app with minimal effort.
Features #
-
Easy to control the language translation in your application. Automatically use the current device locale in the first open if possible.
-
You can completely control the translated text with
LanguageConditions
. -
Supports analyzing which text is missing in specific language.
-
Supports analyzing which text is in your app but not in your language data and vice versa.
-
Supports extracting the needed text for translation from all the
.dart
files in your project with a single commanddart run language_helper:generate
(still in the early stages). Original package is language_helper_generator.
Usage #
Create the data:
LanguageData data = {
LanguageCodes.en: {
'Hello @{text}, @number': 'Hello @{text}, @number',
'Change language': 'Change language',
'You have @{number} dollar': LanguageConditions(
// Specify the param to use the conditions
param: 'number',
conditions: {
'0': 'You have zero dollar',
'1': 'You have @{number} dollar',
'2': 'You have @{number} dollars',
// Return this when the is no condition satisfied
'default': 'You have @{number} dollars',
},
),
},
LanguageCodes.vi: {
'Hello @{text}, @number': 'Xin Chào @{text}, @number',
'Change language': 'Thay đổi ngôn ngữ',
'You have @{number} dollar': 'Bạn có @{number} đô-la',
}
};
With the LanguageConditions
, you can completely control which text is returned according to the condition of the parameters.
Initialize the data:
final languageHelper = LanguageHelper.instance;
main() async {
// LanguageHelper should be initialized before calling `runApp`.
await languageHelper.initial(
// This is [LanguageData] and it must be not empty.
data: data,
// [Optional] This is the list of all available keys that your project are using.
//
// You can maintain it by yourself or using command `flutter pub run language_helper:generate`
// to maintain it.
analysisKeys: analysisLanguageData.keys,
// [Optional] Default is set to the device locale (if available) or the first language of [data]
initialCode: LanguageCodes.en,
// [Optional] Default is set to false (doesn't change the language if unavailable)
useInitialCodeWhenUnavailable: false,
// [Optional] Rebuild all the widgets instead of only root widgets. It will decrease the app performances.
forceRebuild: true,
// [Optional] Auto save and reload the changed language
isAutoSave: true,
// [Optional] Call this function if the language is changed
onChanged: (code) => print(code),
// [Optional] Print debug log. Default is set to false
isDebug: true,
);
runApp(const MyApp());
}
Get text:
final translated = languageHelper.translate(
'Hello @{text}, @number',
toCode: LanguageCodes.en, // [Optional] Translate to specific language code
params {'text' : 'World', 'number': '10'}, // [Optional] Translate with parameters
);
// Hello World, 10
Use extension:
final translated = 'Hello'.tr;
final translatedParam = 'Hello @{text}, @number'.trP({'text': 'World', 'number': '10'});
final translatedTo = 'Hello @{text}, @number'.trT(LanguageCodes.en);
final translatedFull = 'Hello @{text}, @number'.trF(toCode: LanguageCodes.en, params: {'text': 'World', 'number': '10'});
Note: The ${param}
work in any case, the @param
only work if the text ends with a white space, the end of a line, or the end of a new line.
Beside the onChanged
method, you can listen for language change events by using stream
:
final sub = languageHelper.stream.listen((code) => print(code));
Note: Remember to sub.cancel()
when it's not in use to avoid memory leaks.
Use builder to rebuild the widgets automatically on change:
- For all widget in your app:
@override
Widget build(BuildContext context) {
return LanguageBuilder(builder: (context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('Hello'.tr),
),
body: Center(
child: Column(
children: [
Text('Hello'.tr),
ElevatedButton(
onPressed: () {
languageHelper.change(LanguageCodes.vi);
},
child: Text('Change language'.tr),
),
],
),
),
),
);
});
}
- For specific widget:
LanguageBuilder(
builder: (context) {
return Text('Hello'.tr);
},
),
- There is a short version of
LanguageBuilder
isTr
:
Tr((_) => Text('Hello'.tr)),
You can analyze the missing texts for all language with this function:
languageHelper.analyze();
This function will be automatically called in initial
when the isDebug
is true
.
Here is the result from the Example:
flutter: [Language Helper]
flutter: [Language Helper] ==================================================
flutter: [Language Helper]
flutter: [Language Helper] Analyze all languages to find the missing texts...
flutter: [Language Helper] Results:
flutter: [Language Helper] LanguageCodes.en:
flutter: [Language Helper] This text is missing in `en`
flutter: [Language Helper]
flutter: [Language Helper] LanguageCodes.vi:
flutter: [Language Helper] This text is missing in `vi`
flutter: [Language Helper]
flutter: [Language Helper] ==================================================
flutter: [Language Helper]
Optional:
You can also create a base LanguageData
by using command:
dart run language_helper:generate
This runner will get all the texts that using language_helper extensions (.tr
, .trP
, .trT
, .trF
) and .translate
method then creating a base structure for LanguageData
. You can see the generated data in the example.
The data will be generated with this format:
|-- .lib
| |--- resources
| | |--- language_helper
| | | |--- _language_data_abstract.g.dart
| | | |--- language_data.dart
-
_language_data_abstract.g.dart: Contains your base language from your all
.dart
files. This file will be re-generated when you run the command. -
language_data.dart: Modifiable language data because it's only generated 1 time.
LanguageData Serialization #
Convert LanguageData
to JSON:
final json = data.toJson();
Convert JSON to LanguageData
:
final data = LanguageDataSerializer.fromJson(json);
Additional Information #
-
The app will try to use the
Devicelocale
to set theinitialCode
if it is not set, if theDevicelocale
is unavailable, it will use the first language indata
insteads. -
No matter how many
LanguageBuilder
that you use, the plugin only rebuilds the outest (the root) widget ofLanguageBuilder
, so it improves a lot performance. And allLanguageBuilder
widgets will be rebuilt at the same time. This setting can be changed withforceRebuild
parameter in bothinitial
for global setting andLanguageBuilder
for local setting. -
The
LanguageCodes
contains all the languages with additional information like name in English (name) and name in native language (nativeName).
Contributions #
As the project is currently in its early stages, it may contain bugs or other issues. Should you experience any problems, we kindly ask that you file an issue to let us know. Additionally, we welcome contributions in the form of pull requests (PRs) to help enhance the project.
Note #
- The
${param}
work in any case, the@param
only work if the text ends with a white space, the end of a line, or the end of a new line.