localizely_sdk 2.4.0
localizely_sdk: ^2.4.0 copied to clipboard
Localizely SDK for Flutter enables Over-the-air translations update from Localizely cloud platform
Localizely SDK #
This package provides Over-the-Air translation updates and In-Context Editing from the Localizely platform.
Platform Support #
Android | iOS | Web | MacOS | Linux | Windows |
---|---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
Prerequisites #
-
As of version
2.4.0
, an update of min platform versions is required:-
Android: Require Android SDK 21 or newer
-
iOS: Require iOS 11 or newer
-
Over-the-Air translation updates #
Update translations for your Flutter applications over the air. Learn more
Setup #
- Update
pubspec.yaml
file
dependencies: ... localizely_sdk: ^2.4.0 flutter_intl: ... localizely: ota_enabled: true # Required for Over-the-Air translation updates
-
Trigger localization files generation by Flutter Intl IDE plugin or by intl_utils library
-
Initialize Localizely SDK (e.g.
main.dart
file)
import 'package:flutter/material.dart'; import 'package:flutter_localizations/flutter_localizations.dart'; import 'package:localizely_sdk/localizely_sdk.dart'; // Import sdk package import 'generated/l10n.dart'; void main() { Localizely.init('<SDK_TOKEN>', '<DISTRIBUTION_ID>'); // Init sdk Localizely.setPreRelease(true); // Add this only if you want to use prereleases Localizely.setAppVersion('<APP_VERSION>'); // Add this only if you want to explicitly set the application version, or in cases when automatic detection is not possible (e.g. Flutter web apps) runApp(MaterialApp( onGenerateTitle: (context) => S.of(context).appTitle, localizationsDelegates: [ S.delegate, GlobalMaterialLocalizations.delegate, GlobalWidgetsLocalizations.delegate, GlobalCupertinoLocalizations.delegate, ], supportedLocales: S.delegate.supportedLocales, home: HomePage())); } class HomePage extends StatefulWidget { @override State<StatefulWidget> createState() => _HomePageState(); } class _HomePageState extends State<HomePage> { bool _isLoading = true; @override void initState() { super.initState(); Localizely.updateTranslations().then( // Call 'updateTranslations' after localization delegates initialization (response) => setState(() { _isLoading = false; }), onError: (error) => setState(() { _isLoading = false; })); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar(title: Text(S.of(context).pageHomeTitle)), body: Center( child: _isLoading ? CircularProgressIndicator() : Column(children: <Widget>[Text(S.of(context).welcome)]))); } }
In-Context Editing #
Instantly see how your translations fit on a real device without unnecessary app builds. Learn more.
Works with projects that use Flutter's gen_l10n
approach for internationalization, and with projects that use Flutter Intl IDE plugin / intl_utils
.
Setup for gen_l10n #
- Update
pubspec.yaml
file
dependencies: ... localizely_sdk: ^2.4.0
- Generate localization files
flutter pub run localizely_sdk:generate
Update localizationsDelegates
and supportedLocales
props of the MaterialApp
widget.
import 'package:flutter_gen/gen_l10n/localizely_localizations.dart'; class MyApp extends StatelessWidget { ... @override Widget build(BuildContext context) { return MaterialApp( ... localizationsDelegates: LocalizelyLocalizations.localizationsDelegates, supportedLocales: LocalizelyLocalizations.supportedLocales, ... ); } }
- Wrap the root of the app (e.g.
main.dart
file)
import 'package:localizely_sdk/localizely_sdk.dart'; // Import sdk package void main() { runApp( LocalizelyInContextEditing( enabled: true, // set to false to disable In-Context Editing for production app builds child: MyApp(), ), ); }
- Connect to Localizely
Run Flutter app on a real device and connect with Localizely by scanning the QR code (for web & desktop apps paste the token).
Setup for Flutter Intl #
- Update
pubspec.yaml
file
dependencies: ... localizely_sdk: ^2.4.0 flutter_intl: ... localizely: ota_enabled: true # Required for In-Context Editing
-
Trigger localization files generation by Flutter Intl IDE plugin or by intl_utils library
-
Wrap the root of the app (e.g.
main.dart
file)
import 'package:localizely_sdk/localizely_sdk.dart'; // Import sdk package void main() { runApp( LocalizelyInContextEditing( enabled: true, // set to false to disable In-Context Editing for production app builds child: MyApp(), ), ); }
- Connect to Localizely
Run Flutter app on a real device and connect with Localizely by scanning the QR code (for web & desktop apps paste the token).