lottie 0.1.1 lottie: ^0.1.1 copied to clipboard
Use lottie in flutter to render animations for iOS and Android. This package is a pure Dart implementation of a Lottie player.
Lottie for Flutter #
Lottie is a mobile library for Android and iOS that parses Adobe After Effects animations exported as json with Bodymovin and renders them natively on mobile!
This repository is a unofficial conversion of the Lottie-android library in pure Dart.
It works on Android, iOS and macOS. (Web support is coming)
Usage #
Simple animation #
This example shows how to display a Lottie animation in the simplest way.
The Lottie
widget will load the json file and run the animation indefinitely.
Add a Lottie .json file in your asset folder (example assets/LottieLogo1.json
).
Specify the asset folder in your pubspec.yaml
:
flutter:
assets:
- assets/
Run this code:
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
child: Lottie.asset('assets/LottieLogo1.json'),
);
}
}
Specifiy a custom AnimationController
#
This example shows how you can have full control over the animation with a custom AnimationController
.
void main() => runApp(MyApp());
class MyApp extends StatefulWidget {
@override
_MyApp2State createState() => _MyApp2State();
}
class _MyAppState extends State<MyApp> with TickerProviderStateMixin {
AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Container(
child: Lottie.asset(
'assets/LottieLogo1.json',
controller: _controller,
onLoaded: (composition) {
_controller
..duration = composition.duration
..forward();
},
),
);
}
}
Control the size of the Widget #
The Lottie
widget takes the same arguments and have the same behavior as the Image
widget
in term of controlling its size.
Lottie.asset(
'assets/LottieLogo1.json',
width: 200,
height: 200,
fit: BoxFit.fill,
)
Custom loading #
This example shows how to load and parse a Lottie composition from a json file.
The Lottie
widget has several convenient constructors (Lottie.asset
, Lottie.network
, Lottie.memory
) to load, parse and
cache automatically the json file.
Sometime you may prefer to have full control over the loading of the file. Use LottieComposition.fromByteData
to
parse the file from a list of bytes.
class MyWidget extends StatefulWidget {
@override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
Future<LottieComposition> _composition;
@override
void initState() {
super.initState();
_composition = _loadComposition();
}
Future<LottieComposition> _loadComposition() async {
var assetData = await rootBundle.load('assets/LottieLogo1.json');
return LottieComposition.fromByteData(assetData);
}
@override
Widget build(BuildContext context) {
return FutureBuilder<LottieComposition>(
future: _composition,
builder: (context, snapshot) {
var composition = snapshot.data;
if (composition != null) {
return Lottie(composition: composition);
} else {
return Center(child: CircularProgressIndicator());
}
},
);
}
}
Custom drawing #
This example goes low level and shows you how to draw a LottieComposition
on a custom Canvas at a specific frame in
a specific position and size.
class CustomDrawer extends StatelessWidget {
final LottieComposition composition;
const CustomDrawer(this.composition, {Key key}) : super(key: key);
@override
Widget build(BuildContext context) {
return CustomPaint(
painter: _Painter(composition),
size: Size(400, 400),
);
}
}
class _Painter extends CustomPainter {
final LottieComposition composition;
_Painter(this.composition);
@override
void paint(Canvas canvas, Size size) {
var drawable = LottieDrawable(composition);
for (int i = 0; i < 10; i++) {
drawable.draw(canvas, Offset(i * 20.0, i * 20.0) & (size / 5),
progress: i / 10);
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return true;
}
}
Limitations #
This is a new library so usability, documentation and performance are still work in progress.
The following features are not implemented:
- Images in animations (will come soon)
- Text in animations (will come soon)
- Dash path effects
- Transforms on gradients (stroke and fills)
- Loading an animation and its images from a ZIP file
Flutter Web support #
Run the app with flutter run -d Chrome --dart-define=FLUTTER_WEB_USE_SKIA=true --release
The performance are not great, some features are missing and they are a few errors.
Complete example #
See the Sample app (in the sample_app
folder) for a complete example of the various possibilities.
http://xvrh.github.io/lottie-flutter/sample.html