lottie 3.0.0-alpha.4 lottie: ^3.0.0-alpha.4 copied to clipboard
Render After Effects animations natively on Flutter. This package is a pure Dart implementation of a Lottie player.
3.0.0-alpha.4 #
-
Add
backgroundLoading
parameter toLottie.asset|network|file|memory
.
IfbackgroundLoading
is true, the animation will be loaded in a background isolate.
This is useful for large animations that can take a long time to parse and block the UI work. -
Replace
enableRenderCache
withrenderCache: RenderCache.raster
.
The new enumRenderCacheMode
allows to specify the cache behaviour:RenderCacheMode.raster
: Cache the frames as rasterized images living in the GPU memory.RenderCacheMode.drawingCommands
: Cache the frames as a list of graphical operations. This will only save CPU work but will use a lot less memory.
3.0.0-alpha.3 #
- Reduce the max memory used when using
enableRenderCache
(now limited to 50MB) - Allow to configure the memory with a global settings:
Lottie.renderCacheMaxMemory = 75000000;
3.0.0-alpha.2 #
- Implement auto-orient
- Add support for layer blend mode
- Require Flutter 3.16
3.0.0-alpha.1 #
- Add
enableRenderCache
parameter.
Lottie.asset('assets/complex_animation.json',
enableRenderCache: true,
)
It allows to opt into a mode where the frames of the animation are rendered lazily in an offscreen cache. Subsequent runs of the animation will be very cheap to render.
This is useful is the animation is complex and can consume a lot of energy from the battery. It's a trade-off to lower the CPU usage at the cost of an increased memory usage.
The render cache is managed internally and will release the memory once the animation is disposed.
The cache is shared between all animations. If 2 Lottie
widget are rendered at the same size, they will render only
once.
Any change in the configuration of the animation (delegates, frame rate etc...) will clear the cache. Any change in the size will invalidate the cache. The cache use the final size visible on the screen (with all transforms applied).
- Allow to load Telegram Stickers (.tgs)
Lottie.asset(
'sticker.tgs',
decoder: LottieComposition.decodeGZip,
)
- Expose a hook to customize how to decode zip archives. This is useful for dotlottie archives (.lottie) when we want to specify a specific .json file inside the archive
Lottie.asset(
'animation.lottie',
decoder: customDecoder,
);
Future<LottieComposition?> customDecoder(List<int> bytes) {
return LottieComposition.decodeZip(bytes, filePicker: (files) {
return files.firstWhere((f) => f.name == 'animations/cat.json');
});
}
- Remove the name property from
LottieComposition
imageProviderFactory
is not used in .zip file by default anymore. To restore the old behaviour, use:
Future<LottieComposition?> decoder(List<int> bytes) {
return LottieComposition.decodeZip(bytes, imageProviderFactory: imageProviderFactory);
}
Lottie.asset('anim.json', decoder: decoder)
- Disable gradient cache optimization when
ValueDelegate.gradientColor
is used - Use
DefaultAssetBundle.of
inAssetLottie
before fallback torootBundle
- Add
BuildContext
optional parameter inLottieProvider.load
- Fixed varying opacity stops across keyframes in the same gradient
- Fixed rounded corners for non-closed curves
2.7.0 #
- Support loading Fonts from a zip file
- Fix a bug in Text with strokes
- Fix gradient interpolation for opacity stops beyond the last color stop
- Add color value callback to solid layer
2.6.0 #
- Accept
List<int>
instead ofUint8List
inLottieComposition.fromBytes
- Stroke line cap defaults to butt instead of square
2.5.0 #
- Add layer-level opacity option to LottieOptions
- Fix TextLayer opacity calculation
2.4.0 #
- Require minimum Dart 3.0.0 and Flutter 3.10.0
- Fix a parsing bug when the name property in RoundedCorner was null
2.3.2 #
- Fix a bug when running on the web due to bitwise operations difference.
2.3.1 #
- Fix an assertion for null
ShapeTrimPathType.type
.
2.3.0 #
- Fixed a failed assertion (
dirty: is not true
) when callingsetState
insideonLoaded
callback. - Update point text y offset
- Makes static compositions not animate by default
2.2.0 #
Apply the latest fixes from Lottie-Android:
- Overhaul text layout
- Fix rounded corners modifying already rounded corners
- Support box position in Document Data
- Allow interpolating between gradients with different opacity stops
- Add support for gradient opacity stops
2.1.0 #
- Improve the cache to ensure that there is not an empty frame each time we load an animation.
The methodAssetLottie('anim.json').load()
returns aSynchronousFuture
if it has been loaded previously. - Expose the
LottieCache
singleton. It allows to change the cache behaviour and clear the entries.
void main() {
Lottie.cache.maximumSize = 10;
Lottie.cache.clear();
Lottie.cache.evict(NetworkLottie('https://lottie.com/anim.json'));
}
2.0.0 #
- Breaking change: the lottie widget will be smaller if it relies on the intrinsic size of the composition.
Previously the lottie parser was automatically multiplying the size of the composition by window.devicePixelRatio
.
This was incorrect as it results in a widget of a different size depending on the pixel ratio of the monitor.
Furthermore, it created some bugs when the property window.devicePixelRatio
was not available immediately at the start
of the app (on Android release builds).
The code can be adapted to specify explicitly the size of the animation with width
, height
and fit
properties.
Scaffold(
body: Center(
child: Lottie.asset(
'assets/LottieLogo1.json',
height: 800,
fit: BoxFit.contain,
),
),
);
1.4.3 #
- Fixed some lints with Flutter 3.3.
1.4.2 #
- Use
FilterQuality.low
as default to draw image layers.
1.4.1 #
- Allow
AlignmentGeometry
foralignment
.
1.4.0 #
- Added
filterQuality
property to control the performance vs quality trade-off to use when drawing images
1.3.0 #
- Added support for rounded corners on shapes and rects
- Add support for text in dynamic properties (
ValueDelegate
)
Example:
Lottie.asset(
'assets/DynamicText.json',
delegates: LottieDelegates(values: [
ValueDelegate.text(
['Text layer'], // The path to the text element to change
value: 'The new text',
),
]),
)
- Improve stroke with offset
- Add support for reversed polystar paths
- Enforce order of operations to avoid rounding errors
1.2.2 #
- Internal maintenance: fix lints for Flutter 2.10
1.2.1 #
- Fix: Revert Cubic to
PathInterpolator.cubic
1.2.0 #
- Add support for gaussian blurs.
Example to blur some elements dynamically:
Lottie.asset(
'assets/AndroidWave.json',
delegates: LottieDelegates(values: [
ValueDelegate.blurRadius(
['**'], // The path to the element to blur
value: 20,
),
]),
)
- Add support for drop shadows.
Example to add a shadow dynamically:
Lottie.asset(
'assets/animation.json',
delegates: LottieDelegates(values: [
ValueDelegate.dropShadow(
['**'], // The path to the elements with shadow
value: const DropShadow(
color: Colors.blue,
direction: 140,
distance: 60,
radius: 10,
),
),
]),
)
1.1.0 #
- Add
errorBuilder
callback to provide an alternative widget in case an error occurs during loading.
Lottie.network(
'https://example.does.not.exist/lottie.json',
errorBuilder: (context, exception, stackTrace) {
return const Text('😢');
},
);
- Add
onWarning
to be notified when a warning occurs during the animation parsing or painting. Previously the warnings where written in an internallogger
.Lottie.asset('animation.json' onWarning: (warning) { _logger.info(warning); }, );
- Various bug fixes
1.0.1 #
- Implement
RenderBox.computeDryLayout
1.0.0 #
- Migrate to null safety
- Fix some rendering bugs
- Add an image delegate to dynamically change images
- Allow to use an imageProviderFactory with a zip file
0.7.1 #
- Fix a crash for some lottie file with empty paths.
0.7.0+1 #
- Fix Flutter Web compilation error
0.7.0 #
- Performance improvement for complex animations.
0.6.0 #
- Runs the animation at the frame rate specified in the json file (ie. An animation encoded with a 20 FPS will only
be paint 20 times per seconds even though the AnimationController will invalidate the widget 60 times per seconds).
A new propertyframeRate
allows to opt-out this behavior and have the widget to repaint at the device frame rate (FrameRate.max
). - Automatically add a
RepaintBoundary
around the widget. SinceLottie
animations are generally complex to paint, aRepaintBoundary
will separate the animation with the rest of the app and improve performance. A new propertyaddRepaintBoundary
allows to opt-out this behavior. - Fix a bug where we would call
markNeedPaint
when the animation was not changing. This removes unnecessary paints in animations with static periods.
0.5.1 #
- Remove direct dependencies on dart:io to support Flutter Web
0.5.0 #
- Support loading animation from network in a web app
- Fix a couple of bugs with the web dev compiler
0.4.1 #
- Support color value stored as RGB, not RGBA
0.4.0+1 #
- Support latest version of the
characters
package
0.4.0 #
- Disable "Merge paths" by default and provide an option to enable them.
This is the same behavior as in Lottie-android.
Merge paths currently don't work if the the operand shape is entirely contained within the first shape. If you need to cut out one shape from another shape, use an even-odd fill type instead of using merge paths.
Merge paths can be enabled with:
Lottie.asset('file.json', options: LottieOptions(enableMergePaths: true));
0.3.6 #
- Export the
Marker
class
0.3.5 #
- Fix a bug with a wrongly clipped rectangle.
0.3.4 #
- Fix a bug with dashed path
0.3.3 #
- Fix a bug with rounded rectangle shape
0.3.2 #
- Fix a bug with "repeater" content
0.3.1 #
- Support dashed path
0.3.0+1 #
- Specify a version range for the dependency on
characters
.
0.3.0 #
- Add
LottieDelegates
a group of options to customize the lottie animation at runtime. ie: Dynamically modify color, position, size, text... of every elements of the animation. - Correctly display Linear and Radial Gradients
- Integrate latest changes from Lottie-android
0.2.2 #
- Add a [repeat] parameter to specify if the automatic animation should loop.
- Add the [animate], [reverse], [repeat] properties on
LottieBuilder
- Fix bug with
onLoaded
callback when theLottieProvider
is changed
0.2.1 #
- Fix a big bug in the path transformation code. A lot more animations look correct now.
0.2.0+1 #
- Improve readme
- (internal) Add golden tests
0.2.0 #
- Support loading the animation and its images from a zip file
- Breaking:
LottieComposition.fromBytes
andfromByteData
are now asynchronous.
0.1.4 #
- Support images in animation
- Basic support for text in animation (work in progress)
0.1.3 #
- Support Polystar shape
- Reorganize examples.
0.1.2 #
- Implement
Lottie.network
,Lottie.file
andLottie.memory
0.1.1 #
- Fix analysis lints
0.1.0 #
- Initial conversion of lottie-android to Dart/Flutter