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A complete video & audio library for Flutter & Dart.

package:media_kit #

A complete video & audio library for Flutter & Dart.

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Installation #

Add in your pubspec.yaml:

dependencies:
  media_kit: ^0.0.1
  # For video rendering.
  media_kit_video: ^0.0.1
  # For enabling support for more than 8 simultaneous players (only Flutter).
  media_kit_native_event_loop: ^1.0.0
  # Pick based on your requirements / platform:
  media_kit_libs_windows_video: ^1.0.0          # Windows package for video (& audio) native libraries.
  media_kit_libs_windows_audio: ^1.0.0          # Windows package for audio (only) native libraries.
  media_kit_libs_linux: ^1.0.0                  # Linux dependency package.

Platforms #

Platform Audio Video
Windows Ready Ready
Linux Ready Ready
macOS WIP WIP
Android Soon Soon
iOS Soon Soon

Docs #

Brief Start #

Basic example.

import 'package:media_kit/media_kit.dart';

/// Create a new [Player] instance.
final player = Player();

...
/// Open some [Media] for playback.
await player.open(
  Playlist(
    [
      Media('file:///C:/Users/Hitesh/Music/Sample.MP3'),
      Media('file:///C:/Users/Hitesh/Video/Sample.MKV'),
      Media('https://www.example.com/sample.mp4'),
      Media('rtsp://www.example.com/live'),
    ],
  ),
);

...
/// Modify speed, pitch, volume or shuffle state.
player.rate = 1.0;
player.pitch = 1.2;
player.volume = 50.0;
player.shuffle = false;

...
/// Play / Pause
player.play();
player.pause();
player.playOrPause();

...
/// Release allocated resources back to the system.
player.dispose();

...
/// Subscribe to events.
player.streams.playlist.listen((event) {
  /// Trigger UI updates etc.
  print(event);
});
player.streams.playlist.listen((event) {
  /// Trigger UI updates etc.
  print(event);
});
player.streams.position.listen((event) {
  /// Trigger UI updates etc.
  print(event);
});
player.streams.duration.listen((event) {
  /// Trigger UI updates etc.
  print(event);
});
player.streams.audioBitrate.listen((event) {
  /// Trigger UI updates etc.
  if (event != null) {
    print('${event ~/ 1000} KB/s');
  }
});

Rendering Video #

Performant & H/W accelerated, automatically fallbacks to S/W rendering if system does not support it.

import 'package:media_kit/media_kit.dart';
import 'package:media_kit_video/media_kit_video.dart';

class MyScreen extends StatefulWidget {
  const MyScreen({Key? key}) : super(key: key);
  @override
  State<MyScreen> createState() => _MyScreenState();
}

class MyScreenState extends State<MyScreen> {
  // Create a [Player] instance from `package:media_kit`.
  final Player player = Player();
  // Reference to the [VideoController] instance from `package:media_kit_video`.
  VideoController? controller;

  @override
  void initState() {
    super.initState();
    Future.microtask(() async {
      // Create a [VideoController] instance from `package:media_kit_video`.
      // Pass the [handle] of the [Player] from `package:media_kit` to the [VideoController] constructor.
      controller = await VideoController.create(player.handle);
      // Must be created before opening any media. Otherwise, a separate window will be created.
      setState(() {});
    });
  }

  @override
  void dispose() {
    Future.microtask(() async {
      // Release allocated resources back to the system.
      await controller?.dispose();
      await player.dispose();
    });
    super.dispose();
  }

  @override
  Widget build(BuildContext context) {
    return Video(
      /// Pass the [controller] to display the video output.
      controller: controller,
    );
  }
}

Performance #

Although package:media_kit is already fairly performant, you can further optimize things as follows:

Note

  • You can limit size of the video output by specifying width & height.
  • By default, both height & width are null i.e. output is based on video's resolution.
final controller = await VideoController.create(
  player.handle,
  width: 640,                                   // default: null
  height: 360,                                  // default: null
);

Note

  • You can switch between GPU & CPU rendering by specifying enableHardwareAcceleration.
  • By default, enableHardwareAcceleration is true i.e. GPU (Direct3D/OpenGL/METAL) is utilized.
final controller = await VideoController.create(
  player.handle,
  enableHardwareAcceleration: false,            // default: true
);

Note

  • You can disable event callbacks for a Player & save yourself few CPU cycles.
  • By default, events is true i.e. event streams & states are updated.
final player = Player(
  configuration: PlayerConfiguration(
    events: false,                              // default: true
  ),
);

Detailed Guide #

TODO: documentation

Try out the test application for now.

Setup #

Windows #

Everything ready. Just add one of the following packages to your pubspec.yaml.

dependencies:
  ...
  media_kit_libs_windows_video: ^1.0.0       # Windows package for video (& audio) native libraries.
  media_kit_libs_windows_audio: ^1.0.0       # Windows package for audio (only) native libraries.

Linux #

System shared libraries from distribution specific user-installed packages are used by-default. You can install these as follows.

Ubuntu / Debian

sudo apt install libmpv-dev mpv

Packaging

There are other ways to bundle these within your app package e.g. within Snap or Flatpak. Few examples:

Goals #

The primary goal of package:media_kit is to become a strong, stable, feature-proof & modular media playback library for Flutter. The idea is to support both audio & video playback.

package:media_kit makes rendering hardware accelerated video playback possible in Flutter.

Since, targetting multiple features at once & bundling redundant native libraries can result in increased bundle size of the application, you can manually select the native libraries you want to bundle, depending upon your use-case. The code is architectured to support multiple platforms & features. Support for more platforms will be added in future.

Fund Development #

If you find package:media_kit package(s) useful, please consider sponsoring me.

Since this is first of a kind project, it takes a lot of time to experiment & develop. It's a very tedious process to write code, document, maintain & provide support for free. Your support can ensure the quality of the package your project depends upon. I will feel rewarded for my hard-work & research.

Thanks!

License #

Copyright © 2021 & onwards, Hitesh Kumar Saini <saini123hitesh@gmail.com>

This project & the work under this repository is governed by MIT license that can be found in the LICENSE file.

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Publisher

verified publishermedia-kit.dev

A complete video & audio library for Flutter & Dart.

Repository (GitHub)
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Funding

Consider supporting this project:

www.github.com

License

unknown (license)

Dependencies

ffi, http, meta, path, safe_local_storage, uri_parser

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