pigeon 17.1.3 pigeon: ^17.1.3 copied to clipboard
Code generator tool to make communication between Flutter and the host platform type-safe and easier.
Pigeon #
Pigeon is a code generator tool to make communication between Flutter and the host platform type-safe, easier, and faster.
Pigeon removes the necessity to manage strings across multiple platforms and languages. It also improves efficiency over common method channel patterns. Most importantly though, it removes the need to write custom platform channel code, since pigeon generates it for you.
For usage examples, see the Example README.
Features #
Supported Platforms #
Currently pigeon supports generating:
- Kotlin and Java code for Android
- Swift and Objective-C code for iOS and macOS
- C++ code for Windows
Supported Datatypes #
Pigeon uses the StandardMessageCodec
so it supports
any datatype platform channels support.
Custom classes, nested datatypes, and enums are also supported.
Nullable enums in Objective-C generated code will be wrapped in a class to allow for nullability.
Synchronous and Asynchronous methods #
While all calls across platform channel APIs (such as pigeon methods) are asynchronous, pigeon methods can be written on the native side as synchronous methods, to make it simpler to always reply exactly once.
If asynchronous methods are needed, the @async
annotation can be used. This will require
results or errors to be returned via a provided callback. Example.
Error Handling #
Kotlin, Java and Swift
All Host API exceptions are translated into Flutter PlatformException
.
- For synchronous methods, thrown exceptions will be caught and translated.
- For asynchronous methods, there is no default exception handling; errors should be returned via the provided callback.
To pass custom details into PlatformException
for error handling,
use FlutterError
in your Host API. Example.
To use FlutterError
in Swift you must first extend a standard error.
Example.
Objective-C and C++
Host API errors can be sent using the provided FlutterError
class (translated into PlatformException
).
For synchronous methods:
- Objective-C - Set the
error
argument to aFlutterError
reference. - C++ - Return a
FlutterError
.
For async methods:
- Return a
FlutterError
through the provided callback.
Task Queue #
When targeting a Flutter version that supports the
TaskQueue API
the threading model for handling HostApi methods can be selected with the
TaskQueue
annotation.
Usage #
- Add pigeon as a
dev_dependency
. - Make a ".dart" file outside of your "lib" directory for defining the communication interface.
- Run pigeon on your ".dart" file to generate the required Dart and
host-language code:
flutter pub get
thenflutter pub run pigeon
with suitable arguments. Example. - Add the generated Dart code to
./lib
for compilation. - Implement the host-language code and add it to your build (see below).
- Call the generated Dart methods.
Rules for defining your communication interface #
- The file should contain no method or function definitions, only declarations.
- Custom classes used by APIs are defined as classes with fields of the supported datatypes (see the supported Datatypes section).
- APIs should be defined as an
abstract class
with either@HostApi()
or@FlutterApi()
as metadata.@HostApi()
being for procedures that are defined on the host platform and the@FlutterApi()
for procedures that are defined in Dart. - Method declarations on the API classes should have arguments and a return
value whose types are defined in the file, are supported datatypes, or are
void
. - Generics are supported, but can currently only be used with nullable types
(example:
List<int?>
). - Objc and Swift have special naming conventions that can be utilized with the
@ObjCSelector
and@SwiftFunction
respectively.
Flutter calling into iOS steps #
- Add the generated Objective-C or Swift code to your Xcode project for compilation
(e.g.
ios/Runner.xcworkspace
or.podspec
). - Implement the generated protocol for handling the calls on iOS, set it up as the handler for the messages.
Flutter calling into Android Steps #
- Add the generated Java or Kotlin code to your
./android/app/src/main/java
directory for compilation. - Implement the generated Java or Kotlin interface for handling the calls on Android, set it up as the handler for the messages.
Flutter calling into Windows Steps #
- Add the generated C++ code to your
./windows
directory for compilation, and to yourwindows/CMakeLists.txt
file. - Implement the generated C++ abstract class for handling the calls on Windows, set it up as the handler for the messages.
Flutter calling into macOS steps #
- Add the generated Objective-C or Swift code to your Xcode project for compilation
(e.g.
macos/Runner.xcworkspace
or.podspec
). - Implement the generated protocol for handling the calls on macOS, set it up as the handler for the messages.
Calling into Flutter from the host platform #
Pigeon also supports calling in the opposite direction. The steps are similar
but reversed. For more information look at the annotation @FlutterApi()
which
denotes APIs that live in Flutter but are invoked from the host platform.
Example.
Feedback #
File an issue in flutter/flutter with "[pigeon]" at the start of the title.