rive 0.0.6 rive: ^0.0.6 copied to clipboard
Rive 2 Flutter Runtime
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:rive/rive.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
@override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> with SingleTickerProviderStateMixin {
@override
Widget build(BuildContext context) {
return const MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key key}) : super(key: key);
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void _togglePlay() {
setState(() => _controller.isActive = !_controller.isActive);
}
/// We track if the animation is playing by whether or not the controller is
/// running.
bool get isPlaying => _controller?.isActive ?? false;
Artboard _riveArtboard;
RiveAnimationController _controller;
@override
void initState() {
super.initState();
// Load the animation file from the bundle, note that you could also
// download this. The RiveFile just expects a list of bytes.
rootBundle.load('assets/teeny_tiny.riv').then(
(data) async {
var file = RiveFile();
// Load the RiveFile from the binary data.
var success = file.import(data);
if (success) {
// The artboard is the root of the animation and is what gets drawn
// into the Rive widget.
var artboard = file.mainArtboard;
// Add a controller to play back a known animation on the main/default
// artboard.We store a reference to it so we can toggle playback.
artboard.addController(
_controller = SimpleAnimation('idle'),
);
setState(() => _riveArtboard = artboard);
}
},
);
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: _riveArtboard == null
? const SizedBox()
: Rive(artboard: _riveArtboard),
),
floatingActionButton: FloatingActionButton(
onPressed: _togglePlay,
tooltip: isPlaying ? 'Pause' : 'Play',
child: Icon(
isPlaying ? Icons.pause : Icons.play_arrow,
),
),
);
}
}