solidart 1.4.1 solidart: ^1.4.1 copied to clipboard
A simple State Management solution for Dart applications inspired by SolidJS
1.4.1 #
- BUGFIX: The method
didUpdateSignal
ofSolidartObserver
was not triggered for collections.
1.4.0 #
- FEAT: Create
SolidartConfig
which you can use to customize theautoDispose
of all the tracking system and andobservers
. - BUGFIX: Removed the internal
ResourceUnresolved
state so you can easily use theResourceState
sealed class.
1.3.0 #
- FEAT: Automatic disposal, see the docs here
1.2.2 #
- BUGFIX: Fix the
update
method of aResource
that triggeredreportObserved
.
1.2.1 #
- BUGFIX: Fix the
updateValue
method of aSignal
that triggeredreportObserved
. (thanks to @9dan)
1.2.0 #
-
FEAT: Add 3 new signals:
ListSignal
,SetSignal
andMapSignal
. Now you can easily be notified of every change of a list, set or map. Before:final list = Signal([1, 2]); // this doesn't work list.add(3); // instead you have to provide a new list instance list.value = [...list, 3];
Now:
final list = ListSignal([1, 2]); // this now works as expected list.add(3);
-
CHORE: Rename the
firstWhere
method of aReadSignal
intountil
-
CHORE: Rename the
firstWhereReady
method of aResource
intountilReady
-
CHORE: Rename the
update
method of aSignal
intoupdateValue
-
CHORE: Deprecate
createSignal
,createComputed
,createEffect
andcreateResource
1.1.0 #
- BUGFIX: Fix a bug in the
Resource
where the stream subscription was not disposed correctly
1.0.1 #
Improve copyWith
methods of ResourceReady
and ResourceError
1.0.0+4 #
Fix the pub.dev pub points.
1.0.0+3 #
Fix the pub.dev pub points.
1.0.0+2 #
Fix the pub.dev pub points.
1.0.0+1 #
Fix the pub.dev pub points.
1.0.0 #
The core of the library has been rewritten in order to support automatic dependency tracking like SolidJS.
-
FEAT: Add automatic dependency tracking
-
BREAKING CHANGE: To create derived signals now you should use
createComputed
instead ofsignalName.select
This allows you to derive from many signals instead of only 1.Before:
final count = createSignal(0); final doubleCount = count.select((value) => value * 2);
Now:
final count = createSignal(0); final doubleCount = createComputed(() => count() * 2);
-
FEAT: The
createEffect
no longer needs asignals
array, it automatically track each signal.Before:
final effect = createEffect(() { print('The counter is now ${counter.value}'); }, signals: [counter]);
Now:
final disposeFn = createEffect((disposeFn) { print('The counter is now ${counter.value}'); })
-
BREAKING CHANGE: The
fireImmediately
field on effects has been removed. Now an effect runs immediately by default. -
FEAT: Add
observe
method onSignal
. Use it to easily observe the previous and current value instead of creating an effect.final count = createSignal(0); final disposeFn = count.observe((previousValue, value) { print('The counter changed from $previousValue to $value'); }, fireImmediately: true);
-
FEAT: Add
firstWhere
method onSignal
. It returns a future that completes when the condition evalutes to true and it returns the current signal value.final count = createSignal(0); // wait until the count is greater than 5 final value = await count.firstWhere((value) => value > 5);
-
FEAT: Add
firstWhereReady
method onResource
. Now you can wait until the resource is ready.final resource = createResource(..); final data = await resource.firstWhereReady();
-
FEAT: The
Resource
now acceptsResourceOptions
. You can customize thelazy
value of the resource (defaults to true), if you want your resource to resolve immediately. -
CHORE:
ResourceValue
has been renamed intoResourceState
. Now you can get the state of the resource with thestate
getter. -
CHORE: Move
refreshing
fromResourceWidgetBuilder
into theResourceState
. (thanks to @manuel-plavsic) -
FEAT: Add
hasPreviousValue
getter toReadSignal
. (thanks to @manuel-plavsic) -
FEAT Before, only the
fetcher
reacted to thesource
. Now also thestream
reacts to thesource
changes by subscribing again to the stream. In addition, thestream
parameter of the Resource has been changed fromStream
into aStream Function()
in order to be able to listen to a new stream if it changed. -
FEAT: Add the
select
method on theResource
class. Theselect
function allows filtering theResource
's data by reading only the properties that you care about. The advantage is that you keep handling the loading and error states. -
FEAT: Make the
Resource
to auto-resolve when accessing itsstate
. -
CHORE: The
refetch
method of aResource
has been renamed torefresh
. -
FEAT: You can decide whether to use
createSignal()
or directly theSignal()
constructor, now the're equivalent. The same applies to all the othercreate
functions.
1.0.0-dev8 #
- FEAT: Add the select method on the Resource class. The select function allows filtering the Resource's data by reading only the properties that you care about. The advantage is that you keep handling the loading and error states.
- FEAT: Make the Resource to auto-resolve when accessing its state
1.0.0-dev7 #
- CHORE:
createComputed
now returns aComputed
class instead of aReadSignal
.
1.0.0-dev6 #
- FEAT Before, only the
fetcher
reacted to thesource
. Now also thestream
reacts to thesource
changes by subscribing again to the stream. In addition, thestream
parameter of the Resource has been changed fromStream
into aStream Function()
in order to be able to listen to a new stream if it changed
1.0.0-dev5 #
- BUGFIX Refactor the core of the library in order to fix issues with
previousValue
andhasPreviousValue
ofComputed
and simplify the logic.
1.0.0-dev4 #
- Move
refreshing
fromResourceWidgetBuilder
into theResourceState
. (thanks to @manuel-plavsic) - Add
hasPreviousValue
getter toReadSignal
. (thanks to @manuel-plavsic)
1.0.0-dev3 #
- Deprecate
value
getter in theResource
. Usestate
instead. - Remove
where
method fromReadSignal
.
1.0.0-dev2 #
-
Rename
until
intofirstWhere
-
Rename
untilReady
intofirstWhereReady
-
FEAT: add
where
method toSignal
. It returns a newReadSignal
with the values filtered bycondition
. Use it to filter the value of another signal, e.g.:final loggedInUser = user.where((value) => value != null);
The initial value may be null because a
Signal
must always start with an initial value. The following values will always satisfy the condition. The returnedReadSignal
will automatically dispose when the parent signal disposes.
1.0.0-dev1 #
This is a development preview of the 1.0.0 release of solidart. The core of the library has been rewritten in order to support automatic dependency tracking like SolidJS.
-
FEAT: Add automatic dependency tracking
-
BREAKING CHANGE: To create derived signals now you should use
createComputed
instead ofsignalName.select
This allows you to derive from many signals instead of only 1.Before:
final count = createSignal(0); final doubleCount = count.select((value) => value * 2);
Now:
final count = createSignal(0); final doubleCount = createComputed(() => count() * 2);
-
FEAT: The
createEffect
no longer needs asignals
array, it automatically track each signal.Before:
final effect = createEffect(() { print('The counter is now ${counter.value}'); }, signals: [counter]);
Now:
final disposeFn = createEffect((disposeFn) { print('The counter is now ${counter.value}'); })
-
BREAKING CHANGE: The
createEffect
method no longer returns anEffect
, you cannot pause or resume it anymore. Instead it returns aDispose
callback which you can call when you want to stop it. You can also dispose an effect from the inside of the callback. -
BREAKING CHANGE: The
fireImmediately
field on effects has been removed. Now an effect runs immediately by default. -
FEAT: Add
observe
method onSignal
. Use it to easily observe the previous and current value instead of creating an effect.final count = createSignal(0); final disposeFn = count.observe((previousValue, value) { print('The counter changed from $previousValue to $value'); }, fireImmediately: true);
-
FEAT: Add
until
method onSignal
. It returns a future that completes when the condition evalutes to true and it returns the current signal value.final count = createSignal(0); // wait until the count is greater than 5 final value = await count.until((value) => value > 5);
-
FEAT: Add
untilReady
method onResource
. Now you can wait until the resource is ready.final resource = createResource(..); final data = await resource.untilReady();
-
FEAT: The
Resource
now acceptsResourceOptions
. You can customize thelazy
value of the resource (defaults to true), if you want your resource to resolve immediately. -
CHORE:
ResourceValue
has been renamed intoResourceState
. Now you can get the state of the resource with thestate
getter.
0.3.0 #
- BUGFIX: Listening to the
source
of a Resource was not stopped when thesource
disposed. - BUGFIX: A
Resource
would not perform the asynchronous operation until someone called thefetch
method, typically theResourceBuilder
widget. This did not apply to thestream
which was listened to when the resource was created. Now the behaviour has been merged and thefetch
method has been renamed intoresolve
. - CHORE: Renamed
ReadableSignal
intoReadSignal
. - CHORE: Renamed the
readable
method of aSignal
intotoReadSignal()
0.2.4 #
- Add assert to resource
fetch
method to prevent multiple fetches of the same resource.
0.2.3 #
- The
select
method of a signal now can take a customoptions
parameter to customize its behaviour. - Fixed an invalid assert in the
ResourceBuilder
widget that happens for resources without a fetcher.
0.2.2 #
createResource
now accepts astream
and can be used to wrap a Stream and correctly handle its state.
0.2.1 #
- Get a signal value with
signalName()
.
0.2.0+1 #
- Add documentation link inside the pubspec
0.2.0 #
- Documentation improvements
- Refactor Resource, now the
createResource
method takes only 1 generic, the type of the future result.// before final resource = createResource<SourceValueType, FetcherValueType>(fetcher: fetcher, source: source); // now final resource = createResource<FetcherValueType>(fetcher: fetcher, source: source); // the FetcherValueType can be inferred by Dart >=2.18.0, so you can omit it
0.1.2 #
- Add official documentation link
- Fix typo in fireImmediately argument name
0.1.1 #
- Set the minimum Dart SDK version to
2.18
.
0.1.0+6 #
- Update Readme
0.1.0+5 #
- Add code coverage
0.1.0+4 #
- Fix typo in README
0.1.0+3 #
- Decrease minimum Dart version to 2.17.0
0.1.0+2 #
- Remove unused import
0.1.0+1 #
- Fix typos on links
0.1.0 #
- Initial version.