stacked_services 0.4.4+3
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A package that contains some default implementations of services required for a cleaner implementation of the Stacked Architecture.
Stacked Services #
Provides some essential services to aid in implementing the Stacked architecture. These services are only here to reduce boiler plate code for the users of the Stacked Architecture that uses the architecture as instructed by FilledStacks on the architecture series.
Services #
The following services are included in the package
- NavigationService: Makes use of the Get package to expose basic navigation functionalities
- DialogService: Makes use of the Get package to expose functionality that allows the dev to show dialogs from the ViewModels
- SnackbarService: Makes use of the Get to expose the snack bar functionality to devs.
The services can be registered with get_it normally as you would usually
final locator = GetIt.instance;
locator.registerLazySingleton(() => NavigationService());
If you're using Injectable as recommended you can register the services using a third party services module. Create a new file in your services folder called thirdparty_services_module.dart.
@module
abstract class ThirdPartyServicesModule {
@lazySingleton
NavigationService get navigationService;
@lazySingleton
DialogService get dialogService;
@lazySingleton
SnackbarService get snackBarService;
}
If you now run
flutter pub run build_runner build
Your services will be available as usual on your locator instance.
Usage #
To use the services you have to assign the navigation key to your Flutter application.
MaterialApp(
title: 'Stacked Services',
navigatorKey: locator<NavigationService>().navigatorKey,
// home: AddCardView(), // Used when testing a view
initialRoute: Routes.startupViewRoute,
onGenerateRoute: Router().onGenerateRoute,
),
);
If you're only using the DialogService
it also exposes the navigation key. You only have to set the key for one of the services and it'll work for all the other services. If you set the nav key using the navigation service you don't have to set it for the DialogService and vice versa.
Dialog Service #
The DialogService
will show a platform specific dialog by default. You can change this by passing in dialogPlatform
to your show dialog call.
await _dialogService.showDialog(
title: 'Test Dialog Title',
description: 'Test Dialog Description',
dialogPlatform: DialogPlatform.Cupertino,
);
Custom Dialog UI #
In addition to platform specific UI you can also build your own custom dialog. To do that we'll do the following. In your UI folder or shared folder under UI, if you have one, create a new file called setup_dialog_ui.dart
. Inside you will create a new function called setupDialogUi
. In there you will call the function registerCustomDialogUi
on the DialogService
. Look at the setup_dialog_ui
file for a full example
void registerCustomDialogUi() {
var dialogService = locator<DialogService>();
dialogService.registerCustomDialogUi((context, dialogRequest) => Dialog(
child: // Build your UI here //
));
}
The dialog request is how you will control which dialog to build, if you have many custom dialogs. It is also possible to turn some parts on or based on what you'd like to show. The DialogRequest
has a few properties which can make you easily decide which widgets to place in the dialog to show. All these properties can be passed in directly to the showCustomDialog
function. Here are all the properties available for you to use.
/// The title for the dialog
final String title;
/// Text so show in the dialog body
final String description;
/// Indicates if an image should be used or not
final bool hasImage;
/// The url / path to the image to show
final String imageUrl;
/// The text shown in the main button
final String mainButtonTitle;
/// A bool to indicate if you should show an icon in the main button
final bool showIconInMainButton;
/// The text to show on the secondary button on the dialog (cancel usually)
final String secondaryButtonTitle;
/// Indicates if you should show an icon in the main button
final bool showIconInSecondaryButton;
/// The text show on the third button on the dialog
final String additionalButtonTitle;
/// Indicates if you should show an icon in the additional button
final bool showIconInAdditionalButton;
/// Indicates if the dialog takes input
final bool takesInput;
/// Intended to be used with enums. If you want to create multiple different
/// dialogs. Pass your enum in here and check the value in the builder
final dynamic customData;
Setup and usage #
After you have created your register function go to your main.dart file and after you've registered your services with the locator call setupDialogUi
.
void main() {
setupLocator();
setupDialogUi();
runApp(MyApp());
}
Now in your ViewModels you can make use of the dialog as follows.
await _dialogService.showCustomDialog(
title: 'This is a custom UI with Text as main button',
description:
'Sheck out the builder in the dialog_ui_register.dart file',
mainButtonTitle: 'Ok');
Returning Data from Custom Dialog #
The custom dialog follows the same rules as the normal dialog. Calling completeDialog
and passing in a DialogResponse
object will return it to the caller that's awaiting on the dialog response UI. So when you have a tap handler in your dialog and you want to close the dialog, use the completeDialog
function.
dialogService.registerCustomDialogUi((context, dialogRequest) => Dialog(
child: Container(
padding: const EdgeInsets.all(20),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(10),
),
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Text(
dialogRequest.title,
style: TextStyle(fontWeight: FontWeight.bold, fontSize: 23),
),
SizedBox(
height: 10,
),
Text(
dialogRequest.description,
style: TextStyle(
fontSize: 18,
),
textAlign: TextAlign.center,
),
SizedBox(
height: 20,
),
GestureDetector(
// Complete the dialog when you're done with it to return some data
onTap: () => dialogService.completeDialog(DialogResponse(confirmed: true)),
child: Container(
child: dialogRequest.showIconInMainButton
? Icon(Icons.check_circle)
: Text(dialogRequest.mainButtonTitle),
alignment: Alignment.center,
padding: const EdgeInsets.symmetric(vertical: 10),
width: double.infinity,
decoration: BoxDecoration(
color: Colors.redAccent,
borderRadius: BorderRadius.circular(5),
),
),
)
],
),
),
));
Where you called your dialog function and awaited you'll receive the data returned from here.
var response = await _dialogService.showCustomDialog(
title: 'My custom dialog',
description: 'This is my dialog description',
mainButtonTitle:'Confirm',
);
if(response.confirmed) {
// do some confirmation action here.
}
Navigation Service #
The NavigationService
will allow you to navigate your app easily from the viewmodel
. No need for BuildContext
.
- NOTE: The table below expects you to have followed above steps, and intialized
NavigationService
like this:final NavigationService _navigationService = locator<NavigationService>();
- The table below shows each function you can use with its return type and description:
Function | Return Type | Description |
---|---|---|
config |
void |
Allows you to configure the default behaviour for navigation. |
navigateWithTransition |
Future<dynamic> |
Pushes page onto the navigation stack. This uses the page itself Widget instead of routeName String |
replaceWithTransition |
Future<dynamic> |
Replaces current view in the navigation stack. This uses the page itself Widget instead of routeName String |
back |
bool |
Pops the current scope and indicates if you can pop again |
popUntil |
void |
Pops the back stack until the predicate is satisfied |
popRepeated |
void |
Pops the back stack the number of times you indicate with popTimes |
navigateTo |
Future<dynamic> |
Pushes routeName onto the navigation stack |
navigateToView |
Future<dynamic> |
Pushes view onto the navigation stack |
replaceWith |
Future<dynamic> |
Replaces the current route with the routeName |
clearStackAndShow |
Future<dynamic> |
Clears the entire back stack and shows routeName |
clearTillFirstAndShow |
Future<dynamic> |
Pops the navigation stack until there's 1 view left then pushes routeName onto the stack |
clearTillFirstAndShowView |
Future<dynamic> |
Pops the navigation stack until there's 1 view left then pushes view onto the stack |
pushNamedAndRemoveUntil |
Future<dynamic> |
Push route and clear stack until predicate is satisfied |
Snackbar Service #
The SnackbarService
will show a snackbar from the viewmodel
. A snackbar can be shown using the showSnackbar function on the SnackbarService
.
await _snackbarService.showSnackbar(
/// REQUIRED
message: 'Wow, My Regular Snackbar',
////////////////////////////
/// Optional Parameters ///
//////////////////////////
title: 'My Regular Snackbar Title',
iconData: Icons.hello,
/// logic for when the snackbar is tapped!
onTap: () {},
/// defaults to `false`; accepts `bool`
shouldIconPulse: false,
/// defaults to `0`; accepts `double`
barBlur: 0,
/// defaults to `true`; accepts `bool`
isDissmissible: true,
/// defaults to a `Duration` of `3 seconds`; accepts `Duration()`
duration: const Duration(seconds: 3),
);