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A library for graphically rich content like games, based on the Flash API.

example/README.md

Examples #

The examples show the basic building blocks of the StageXL library.

##example01 - Initialization of Stage and RenderLoop

This example shows how you initialize the Stage.

##example02 - Loading some Bitmaps

You can't embed images like you do in SWF files, so you need an easy way to load images and other resources from the server.

##example03 - Fun with Sprites

Use Sprites to composite all objects on the screen.

##example04 - SimpleButton, TextField, Sound and Events

More basic classes from the Flash API.

##example05 - Animations with Tweens

Use the Juggler to move objects.

##example06 - Shape and Graphics

How tu draw vector graphics.

##example07 - TextureAtlas and FlipBook

How to use the TextureAtlas class. The FlipBook class can play sprite sheet animations.

##example08 - Masks

Use masks to show only some parts of the display object.

##example09 - Particles

With particle systems you can do cool effects. This is an experimental feature and not ready for production code.

##example10 - Filters

With filters you can change the appearance of Bitmaps.

##example11 - Touch Events

Work with Touch Events.

##example12 - Flump

Flash timeline animations converted with 'Flump' http://threerings.github.com/flump/

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A library for graphically rich content like games, based on the Flash API.

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