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Write your code generation functions naturally alongside your normal code. Define and use custom annotations in the same file or project.

Super Annotations #

Use code generation with custom annotations with ease.

  • No complex builders
  • No build.yaml
  • No reflection during runtime

Write your code generation functions naturally alongside your normal code. Define and use custom annotations in the same file or project.

For the first time, this makes code generation applicable for all kinds of projects. No complex setup, no experience in writing builders needed.

Get Started #

First, add super_annotations as a dependency, and build_runner as a dev_dependency.

flutter pub add super_annotations
flutter pub add build_runner --dev

Next create a new file with the .super.dart extension. This tells super_annotations to run the build step on this file. Define your custom annotation like this:

import 'package:super_annotations/super_annotations.dart';

/// Choose a name and extend [ClassAnnotation]
class MyAnnotation extends ClassAnnotation {
  /// You need a const constructor to be usable as an annotation
  const MyAnnotation();

  /// You have to implement the [apply] method, which will be
  /// executed during the build phase
  /// @param clazz: A formal description of the annotated class, e.g. its name and fields
  /// @param library: The library that will be generated as output of the build phase
  @override
  void apply(Class clazz, LibraryBuilder library) {
    // do someting with [clazz] and [library]
  }
}

The clazz parameter will hold all the information about the annotated class, and the library parameter can be used to produce your code generation output in a formal way.

After that, use your custom annotation as you like:

@MyAnnotation()
class MyClass {
  MyClass(this.data);

  final String data;
}

Finally, run flutter pub run build_runner build, which will generate a .g.dart file alongside your .super.dart file.

Examples #

We prepared a few examples, that showcase a few different things that you can do with this package. Some of them mimic the basic functionality of popular code-generation libraries, such as json_serializable and freezed.

Name Status
json_serialization_example Done
sealed_classes_example Done
data_class_example Done
api_generation_example Todo
mocking_example Todo

Annotation parameters and Resolved Annotations #

With super_annotations, your build and runtime environment share the same codebase. This enables a few unique perks, that you wouldn't normally get with normal code generation.

Look at the following example:

@MyAnnotation("abc", 42)
class MyClass {}

class MyAnnotation extends ClassAnnotation {
  final String id;
  final int myValue;
  const MyAnnotation(this.id, this.myValue);

  @override
  void apply(Class clazz, LibraryBuilder library) {
    // read on
  }
}

In the apply method, you can now access this.id and this.myValue, which will hold the appropriate values from the actual annotation. When you use your annotation with different classes, the fields will always have the correct value matching the currently analyzed class.

On top of that, you can even access annotations that are not super annotations with ease:


/// Just a regular annotation, nothing 'super'
class MyOtherAnnotation {
  final String label;
  const MyOtherAnnotation(this.label);
}

@MyAnnotation()
class MyClass {
  @MyOtherAnnotation("important_label")
  void doSomething() {}
}

/// The real deal
class MyAnnotation extends ClassAnnotation {
  const MyAnnotation();

  @override
  void apply(Class clazz, LibraryBuilder library) {
    // use [resolvedAnnotations] on any element (e.g. method) to get the actual annotation objects
    var methodAnnotation = clazz.methods.first.resolvedAnnotations.first;
    if (methodAnnotation is MyOtherAnnotation) { // yes
      // do something with [methodAnnotation.label]
    }
  }
}

Combine these two methods and bring your code generation game to a whole new level.

How does it work? #

I plan to publish a detailed article on the inner workings of this package, but here is a short rundown:

  1. The package defines a builder that automatically runs on all *.super.dart files
  2. It identifies custom annotations and analyzes the annotated classes
  3. It produces a new *.runner.g.dart file, that:
    • contains the analyzed classes
    • calls the custom annotations write methods
    • calls additional runBefore or runAfter methods
  4. It spawns the runner as a new isolate and receives the generation results via inter-process communication
  5. It kills the isolate and deletes the *.runner.g.dart file
  6. It writes the generation results to a *.g.dart file as the build output

Bonus: Why super? #

Custom annotations are not only super great, but also super in terms of programming. As you would define superclasses with superconstructors, this package defines structures above annotations.

Or in other words: While other code generation packages use code that generates other code, this package uses code that generates other code that generates other code.

So super.

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Publisher

verified publisherschultek.de

Write your code generation functions naturally alongside your normal code. Define and use custom annotations in the same file or project.

Repository (GitHub)
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License

unknown (license)

Dependencies

analyzer, build, code_builder, dart_style, path, source_gen

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