synchronized 2.1.1 synchronized: ^2.1.1 copied to clipboard
Lock mechanism to prevent concurrent access to asynchronous code.
synchronized #
Basic lock mechanism to prevent concurrent access to asynchronous code
Goal #
You were missing hard to debug deadlocks, here it is!
The goal is to propose a solution similar to critical sections and offer a simple synchronized
API à la Java style.
It provides a basic Lock/Mutex solution to allow features like transactions.
The name is biased as we are single threaded in Dart. However since we write asychronous code (await) like we would write synchronous code, it makes the overall API feel the same.
The goal is to ensure for a single process (single isolate) that some asynchronous operations can run without conflict. It won't solve cross-process (or cross-isolate) synchronization.
For single process (single isolate) accessing some resources (database..), it can help to
- Provide transaction on database system that don't have transaction mechanism (mongodb, file system)
- In html application make sure some asynchronous UI operation are not conflicting (login, transition)
Feature #
- By default a lock is not reentrant
- Timeout support
- Support for reentrant lock (using Zone)
- Consistent behavior (i.e. if it is unlocked calling synchronized grab the lock)
- Values and Errors are properly reported to the caller
- Work on Browser, DartVM and Flutter
- No dependencies (other than the sdk itself)
It differs from the pool
package used with a resource count of 1 by supporting a reentrant option
Usage #
A simple usage example:
import 'package:synchronized/synchronized.dart';
main() async {
// Use this object to prevent concurrent access to data
var lock = new Lock();
...
await lock.synchronized(() async {
// Only this block can run (once) until done
...
});
}
If you need a re-entrant lock you can use
var lock = new Lock(reentrant: true);
// ...
await lock.synchronized(() async {
// do some stuff
// ...
await lock.synchronized(() async {
// other stuff
}
});
A basic lock is not reentrant by default and does not use Zone. It behaves like an async executor with a pool capacity of 1
var lock = Lock();
// ...
lock.synchronized(() async {
// do some stuff
// ...
});
The return value is preserved
int value = await lock.synchronized(() {
return 1;
});
How it works #
The next tasks is executed once the previous one is done
Re-entrant locks uses Zone
to know in which context a block is running in order to be reentrant. It maintains a list
of inner tasks to be awaited for.
Example #
Consider the following dummy code
Future writeSlow(int value) async {
await Future.delayed(new Duration(milliseconds: 1));
stdout.write(value);
}
Future write(List<int> values) async {
for (int value in values) {
await writeSlow(value);
}
}
Future write1234() async {
await write([1, 2, 3, 4]);
}
Doing
write1234();
write1234();
would print
11223344
while doing
lock.synchronized(write1234);
lock.synchronized(write1234);
would print
12341234
The Lock instance #
Have in mind that the Lock
instance must be shared between calls in order to effectively prevent concurrent execution. For instance, in the example below the lock instance is the same between all myMethod()
calls.
class MyClass {
final _lock = new Lock();
Future<void> myMethod() async {
await _lock.synchronized(() async {
step1();
step2();
step3();
});
}
}
Typically you would create a global or static instance Lock to prevent concurrent access to a global resource or a class instance Lock to prevent concurrent modifications of class instance data and resources.
Features and bugs #
Please feel free to:
- file feature requests and bugs at the issue tracker
- or contact me
- How to guide