uni_platform 0.1.0 uni_platform: ^0.1.0 copied to clipboard
Replaces the Platform class and works on any platform.
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:uni_platform/uni_platform.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformType = 'Unknown';
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
String platformType;
// Platform messages may fail, so we use a try/catch PlatformException.
// We also handle the message potentially returning null.
try {
platformType = UniPlatform.select<String>(
android: 'Android',
fuchsia: 'Fuchsia',
iOS: 'iOS',
linux: 'Linux',
macOS: 'macOS',
windows: 'Windows',
web: 'Web',
otherwise: 'Unknown',
);
} on PlatformException {
platformType = 'Failed to get platform version.';
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformType = platformType;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Text('Running on: $_platformType\n'),
),
),
);
}
}