volume_controller 3.3.1
volume_controller: ^3.3.1 copied to clipboard
A Flutter volume plugin for multiple platform to control system volume.
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:volume_controller/volume_controller.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
late final VolumeController _volumeController;
late final StreamSubscription<double> _subscription;
double _currentVolume = 0;
double _volumeValue = 0;
bool _isMuted = false;
@override
void initState() {
super.initState();
_volumeController = VolumeController.instance;
// Listen to system volume change
_subscription = _volumeController.addListener((volume) {
setState(() => _volumeValue = volume);
}, fetchInitialVolume: true);
_volumeController
.isMuted()
.then((isMuted) => setState(() => _isMuted = isMuted));
}
@override
void dispose() {
_subscription.cancel();
super.dispose();
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Volume Plugin example app'),
),
body: Column(
children: [
Text('Current volume: $_volumeValue'),
Row(
children: [
Text('Set Volume:'),
Flexible(
child: Slider(
min: 0,
max: 1,
onChanged: (double value) async =>
await _volumeController.setVolume(value),
value: _volumeValue,
),
),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Volume is: $_currentVolume'),
TextButton(
onPressed: () async {
_currentVolume = await _volumeController.getVolume();
setState(() {});
},
child: Text('Get Volume'),
),
],
),
if (Platform.isAndroid || Platform.isIOS)
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Show system UI:${_volumeController.showSystemUI}'),
TextButton(
onPressed: () => setState(
() => _volumeController.showSystemUI =
!_volumeController.showSystemUI,
),
child: Text('Show/Hide UI'),
)
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Is Muted:$_isMuted'),
TextButton(
onPressed: () async {
await updateMuteStatus(true);
},
child: Text('Mute'),
),
TextButton(
onPressed: () async {
await updateMuteStatus(false);
},
child: Text('Unmute'),
),
TextButton(
onPressed: () async {
_isMuted = await _volumeController.isMuted();
setState(() {});
},
child: Text('Update Mute Status'),
)
],
),
],
),
),
);
}
Future<void> updateMuteStatus(bool isMute) async {
await _volumeController.setMute(isMute);
if (Platform.isIOS) {
// On iOS, the system does not update the mute status immediately
// You need to wait for the system to update the mute status
await Future.delayed(Duration(milliseconds: 50));
}
_isMuted = await _volumeController.isMuted();
setState(() {});
}
}