widget_mask 1.0.0+0 widget_mask: ^1.0.0+0 copied to clipboard
Use a widget to mask and blend another widget, for example to imprint text onto surfaces.
Use a widget to mask and blend another widget, for example to imprint text onto surfaces.
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Limitations #
Widgets that are used as children of WidgetMask
or SaveLayer
must not need
compositing, or contain widgets which need compositing, such as
RepaintBoundary
.
This is because this package makes use of save layers, which cannot encompass compositing layers.
Masks and blending #
A mask is an image, which is positioned in front of another image and affects this images in some way, where it is not empty.
Blending is a process which takes two images and produces a new image by
applying a mathematical function to each pair of pixels from the input images.
For some of these functions, the order of the arguments matters. That's why the
input images are labeled with src
and dst
. A mask is usually the image
labeled with src
.
Getting started #
The example below paints some text onto an image. The text is filled with the negative of the image.
WidgetMask(
// `BlendMode.difference` results in the negative of `dst` where `src`
// is fully white. That is why the text is white.
blendMode: BlendMode.difference,
mask: Center(
child: Text(
'Negative',
style: TextStyle(
fontSize: 50,
color: Colors.white,
),
),
),
child: Image.asset('images/my_image.jpg'),
);
WidgetMask
delegates to child
to lay itself out. It always has the same size
as child
. mask
is forced to adopt the same size as child
and positioned on
top it.
During hit testing mask
is positioned over child
.
The different BlendMode
s use src
and dst
to describe how the colors of two
images are blended with each other. In the context of WidgetMask
mask
is the
src
and child
the dst
.
Examples #
The NegativeMaskedImageDemo
widget, in the
example app, implements the
image at the top.
SaveLayer
#
This widget paints its child into a save layer and allows you to fully specify
the Paint
to use with the save layer. If you need to use a custom Paint
or
require a different layout of the widgets, you can use SaveLayer
.
WidgetMask
is implement using two SaveLayer
s to blend the mask
and
child
:
@override
Widget build(BuildContext context) {
Widget child = Stack(
textDirection: TextDirection.ltr,
fit: StackFit.passthrough,
children: [
this.child,
Positioned.fill(
child: SaveLayer(
paint: Paint()..blendMode = blendMode,
child: mask,
),
),
],
);
if (childSaveLayer) {
child = SaveLayer(
child: child,
);
}
return child;
}
Gabriel Terwesten • GitHub @blaugold • Twitter @GTerwesten • Medium @gabriel.terwesten