win32audio 1.4.0
win32audio: ^1.4.0 copied to clipboard
A Windows plugin that fetches audio devices, sets default device, sets Master Volume and specific app volume and as an extra, extracts icon from exe/HWND/HICON
win32audio #
A library to get Audio Devices on Windows.
Also you can get volume and set Master volume or individual application volume
Also includes a utilitary function nativeIconToBytes
that can be used for other purposes rather than audio device.
How to use #
Enumerate Devices #
Audio Devices
var audioDevices = <AudioDevice>[];
audioDevices = await Audio.enumDevices(audioDeviceType) ?? [];
Audio Mixer
var mixerList = <ProcessVolume>[];
mixerList = await Audio.enumAudioMixer() ?? [];
Default Device #
Get
var defaultDevice = AudioDevice();
defaultDevice = (await Audio.getDefaultDevice(audioDeviceType))!;
Set
id
is COM string
await Audio.setDefaultDevice(audioDevices[0].id, {bool console = false, bool multimedia = true, bool communications = false});
Switch to next Audio Device
await Audio.switchDefaultDevice(audioDeviceType, {bool console = false, bool multimedia = true, bool communications = false});
Volume #
Volume is double between 0 and 1.
Get
final volume = await Audio.getVolume(audioDeviceType);
Set
final volume = await Audio.setVolume(0.5,audioDeviceType);
Set Specific app volume:
await Audio.setAudioMixerVolume(mixerList[0].processId, 0.3);
Structs/Enums #
class AudioDevice {
String id = "";
String name = "";
String iconPath = "";
int iconID = 0;
bool isActive = false;
}
class ProcessVolume {
int processId = 0;
String processPath = "";
double maxVolume = 1.0;
double peakVolume = 0.0;
}
enum AudioDeviceType {
output,
input,
}
Listen to Changes #
- Listen to audio device changes with
Audio.setupChangeListener
To setup, onmain()
Audio.addChangeListener
add it toinitState()
or whereever you wantAudio.removeChangeListener
to remove a listener.- All callback functions:
OnDeviceStateChanged
OnDeviceAdded
OnDeviceRemoved
OnDefaultDeviceChanged
OnPropertyValueChanged
void main() {
WidgetsFlutterBinding.ensureInitialized();
await Audio.setupChangeListener();
}
[...]
initState() {
Audio.addChangeListener((String type, String id) async {
print(type);
print(id);
});
}
Warning #
If you use this, you will receive this message:
The 'win32audio' channel sent a message from native to Flutter on a non-platform thread. Platform channel messages must be sent on the platform thread. Failure to do so may result in data loss or crashes, and must be fixed in the plugin or application code creating that channel.
I'ts nothing to be scared of, the message comes from a separate thread.
Extra Function #
nativeIconToBytes
extracts icon either from EXE file or dll file and store it as UInt8List
Map<String, Uint8List?> _audioIcons = {};
_audioIcons = {};
for (var audioDevice in audioDevices) {
if (_audioIcons[audioDevice.id] == null) {
_audioIcons[audioDevice.id] = await nativeIconToBytes(audioDevice.iconPath, iconID: audioDevice.iconID);
}
}
///....
widget: (_audioIcons.containsKey(audioDevices[index].id))
? Image.memory(
_audioIcons[audioDevices[index].id] ?? Uint8List(0),
width: 32,
height: 32,
)
: const Icon(Icons.spoke_outlined),
In the same way I've made a class WinIcons() with these functions:
extractFileIcon
that extract an asociated icon from any file.
extractWindowIcon
which extracts an icon from HWND/ Window Handle
extractIconHandle
which extracts an icon from HICON/ Icon Handle.