windows_audio 0.0.2
windows_audio: ^0.0.2 copied to clipboard
A simple windows audio library
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
import 'package:windows_audio/windows_audio.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String _platformVersion = 'Unknown';
final _windowsAudioPlugin = WindowsAudio();
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
String platformVersion;
// Platform messages may fail, so we use a try/catch PlatformException.
// We also handle the message potentially returning null.
try {
platformVersion = await _windowsAudioPlugin.getPlatformVersion() ??
'Unknown platform version';
} on PlatformException {
platformVersion = 'Failed to get platform version.';
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformVersion = platformVersion;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Running on: $_platformVersion\n'),
ElevatedButton(
onPressed: () async {
// Load and play an audio file
await _windowsAudioPlugin.load("path/to/audio");
_windowsAudioPlugin.play();
},
child: const Text('Play Audio'),
),
],
),
),
),
);
}
}