AudioWidget class
Constructors
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AudioWidget.new({Key? key, required Audio audio, required Widget child, double volume = 1.0, bool play = true, LoopMode loopMode = LoopMode.none, dynamic onPositionChanged(Duration current, Duration total)?, Duration initialPosition = const Duration(), dynamic onReadyToPlay(Duration totalDuration)?, dynamic onFinished()?})
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AudioWidget.assets({Key? key, required Widget child, required String path, String? package, double volume = 1.0, bool play = true, LoopMode loopMode = LoopMode.none, dynamic onPositionChanged(Duration current, Duration total)?, Duration initialPosition = const Duration(), dynamic onReadyToPlay(Duration totalDuration)?, dynamic onFinished()?})
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AudioWidget.file({Key? key, required Widget child, required String path, double volume = 1.0, bool play = true, LoopMode loopMode = LoopMode.none, dynamic onPositionChanged(Duration current, Duration total)?, Duration initialPosition = const Duration(), dynamic onReadyToPlay(Duration totalDuration)?, dynamic onFinished()?})
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AudioWidget.network({Key? key, required Widget child, required String url, double volume = 1.0, bool play = true, LoopMode loopMode = LoopMode.none, dynamic onPositionChanged(Duration current, Duration total)?, Duration initialPosition = const Duration(), dynamic onReadyToPlay(Duration totalDuration)?, dynamic onFinished()?})
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Methods
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copyWith({Widget? child, Audio? audio, double? volume, bool? play, LoopMode? loopMode, dynamic onPositionChanged(Duration current, Duration total)?, dynamic onReadyToPlay(Duration totalDuration)?, dynamic onFinished()?, Duration? initialPosition})
→ AudioWidget
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createElement()
→ StatefulElement
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Creates a StatefulElement to manage this widget's location in the tree.
inherited
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createState()
→ _AudioWidgetState
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Creates the mutable state for this widget at a given location in the tree.
override
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debugDescribeChildren()
→ List<DiagnosticsNode>
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Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
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debugFillProperties(DiagnosticPropertiesBuilder properties)
→ void
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Add additional properties associated with the node.
inherited
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noSuchMethod(Invocation invocation)
→ dynamic
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Invoked when a nonexistent method or property is accessed.
inherited
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toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style})
→ DiagnosticsNode
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Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
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toString({DiagnosticLevel minLevel = DiagnosticLevel.info})
→ String
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A string representation of this object.
inherited
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toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65})
→ String
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Returns a string representation of this node and its descendants.
inherited
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toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug})
→ String
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Returns a one-line detailed description of the object.
inherited
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toStringShort()
→ String
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A short, textual description of this widget.
inherited