menu
bonfire package
documentation
state_manager/state_controller.dart
StateController<T extends GameComponent>
component property
component property
dark_mode
light_mode
component
property
T?
get
component
Implementation
T? get component => components.isNotEmpty ? components.first : null;
bonfire package
documentation
state_manager/state_controller
StateController<T extends GameComponent>
component property
StateController class