StateController<T extends GameComponent> class
abstract
Created by
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Rafaelbarbosatec on 23/02/22
- Inheritance
-
- Object
- ChangeNotifier
- StateController
Constructors
Properties
- component → T?
-
no setter
-
components
→ List<
T> -
final
- gameRef → BonfireGameInterface
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasListeners → bool
-
Whether any listeners are currently registered.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
addListener(
VoidCallback listener) → void -
Register a closure to be called when the object changes.
inherited
-
dispose(
) → void -
Discards any resources used by the object. After this is called, the
object is not in a usable state and should be discarded (calls to
addListener will throw after the object is disposed).
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
notifyListeners(
) → void -
Call all the registered listeners.
inherited
-
onReady(
T component) → void -
onRemove(
T component) → void -
removeListener(
VoidCallback listener) → void -
Remove a previously registered closure from the list of closures that are
notified when the object changes.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
double dt, T component) → void
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited