BSeeAndPositioned class
Constructors
- BSeeAndPositioned.new({required GameComponent target, required void positioned(GameComponent target), double radiusVision = 32, double? visionAngle, Behavior? doElseBehavior, double? minDistance, dynamic id})
Properties
- doElseBehavior → Behavior?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- id → dynamic
-
finalinherited
- minDistance → double?
-
final
- positioned → void Function(GameComponent target)
-
final
- radiusVision → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- target → GameComponent
-
final
- visionAngle → double?
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
runAction(
double dt, GameComponent comp, BonfireGameInterface game) → bool -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited