BSeeAndPositioned constructor
BSeeAndPositioned({
- required GameComponent target,
- required void positioned(
- GameComponent target
- double radiusVision = 32,
- double? visionAngle,
- Behavior? doElseBehavior,
- double? minDistance,
- dynamic id,
Implementation
BSeeAndPositioned({
required this.target,
required this.positioned,
this.radiusVision = 32,
this.visionAngle,
this.doElseBehavior,
this.minDistance,
super.id,
}) {
_intervalKey = 'seeAndPositioned${Random().nextInt(10000)}';
}