ExecutorState enum
The state of an Executor.
The runtime state has the following state machine:
+---------------------------------------------------------------+ +-----------+
| +---------+ +-------------+ +---------+ +--------+ | -> | undefined |
| | created | -> | initialized | -> | resumed | <-> | paused | | +-----------+
| +---------+ +-------------+ +---------+ +--------+ | -> | stopped |
+---------------------------------------------------------------+ +-----------+
Values
- created → const ExecutorState
-
Created and ready to be initialized.
- initialized → const ExecutorState
-
Initialized and ready to be resumed.
- resumed → const ExecutorState
-
Resumed and active in data collection.
- paused → const ExecutorState
-
Paused and not collecting data.
- stopped → const ExecutorState
-
Stopped and can no longer collect data.
- undefined → const ExecutorState
-
Undefined state.
Typically an executor becomes undefined if it cannot be initialized or if this executor (probe) is not supported on the specific phone / OS.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
ExecutorState> - A constant List of the values in this enum, in order of their declaration.