AfterSideEffect<STATE extends Object, ACTION extends Object> class abstract interface

A type of SideEffect which is executed after the ACTION is dispatched and then the STATE is changed accordingly. This SideEffect is executed only when the transition is successfully made.

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

execute(StateMachine<STATE, ACTION> stateMachine) Future<void>
The method executed after the instance of AfterSideEffect is generated by AfterSideEffectCreator. The current StateMachine and the Transition when this SideEffect was generated are passed as arguments.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited