A type of SideEffect
which is executed after the ACTION
is dispatched
and then the STATE
is changed accordingly. This SideEffect
is executed
only when the transition is successfully made.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
execute(
StateMachine< STATE, ACTION> stateMachine) → Future<void> -
The method executed after the instance of AfterSideEffect is generated
by AfterSideEffectCreator.
The current StateMachine and the Transition when this
SideEffect
was generated are passed as arguments. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited