localToWorld method

Vec2 localToWorld(
  1. double localX,
  2. double localY
)

Implementation

Vec2 localToWorld(double localX, double localY) {
  final world = _bindings.spine_bone_local_to_world(_bone, localX, localY);
  final result = Vec2(_bindings.spine_vector_get_x(world), _bindings.spine_vector_get_y(world));
  _allocator.free(world);
  return result;
}