Bone class
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
getA(
) → double -
getAppliedRotation(
) → double -
getAScaleX(
) → double -
getAScaleY(
) → double -
getAShearX(
) → double -
getAShearY(
) → double -
getAX(
) → double -
getAY(
) → double -
getB(
) → double -
getC(
) → double -
getChildren(
) → List< Bone> -
getD(
) → double -
getData(
) → BoneData -
getParent(
) → Bone? -
getRotation(
) → double -
getScaleX(
) → double -
getScaleY(
) → double -
getShearX(
) → double -
getShearY(
) → double -
getSkeleton(
) → Skeleton -
getWorldRotationX(
) → double -
getWorldRotationY(
) → double -
getWorldScaleX(
) → double -
getWorldScaleY(
) → double -
getWorldToLocalRotationX(
) → double -
getWorldToLocalRotationY(
) → double -
getWorldX(
) → double -
getWorldY(
) → double -
getX(
) → double -
getY(
) → double -
isActive(
) → bool -
localToWorld(
double localX, double localY) → Vec2 -
localToWorldRotation(
double localRotation) → double -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
rotateWorld(
double degrees) → void -
setA(
double a) → void -
setAppliedRotation(
double rotation) → void -
setAScaleX(
double scaleX) → void -
setAScaleY(
double scaleY) → void -
setAShearX(
double shearX) → void -
setAShearY(
double shearY) → void -
setAX(
double x) → void -
setAY(
double y) → void -
setB(
double b) → void -
setC(
double c) → void -
setD(
double d) → void -
setIsActive(
bool isActive) → void -
setRotation(
double rotation) → void -
setScaleX(
double scaleX) → void -
setScaleY(
double scaleY) → void -
setShearX(
double shearX) → void -
setShearY(
double shearY) → void -
setToSetupPose(
) → void -
setWorldX(
double worldX) → void -
setWorldY(
double worldY) → void -
setX(
double x) → void -
setY(
double y) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
) → void -
updateWorldTransform(
) → void -
updateWorldTransformWith(
double x, double y, double rotation, double scaleX, double scaleY, double shearX, double shearY) → void -
worldToLocal(
double worldX, double worldY) → Vec2 -
worldToLocalRotation(
double worldRotation) → double
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
getIsYDown(
) → bool -
setIsYDown(
bool isYDown) → void