updateWorldTransformWith method

void updateWorldTransformWith(
  1. double x,
  2. double y,
  3. double rotation,
  4. double scaleX,
  5. double scaleY,
  6. double shearX,
  7. double shearY,
)

Implementation

void updateWorldTransformWith(
    double x, double y, double rotation, double scaleX, double scaleY, double shearX, double shearY) {
  _bindings.spine_bone_update_world_transform_with(_bone, x, y, rotation, scaleX, scaleY, shearX, shearY);
}