updateWorldTransformWith method
void
updateWorldTransformWith()
Implementation
void updateWorldTransformWith(
double x, double y, double rotation, double scaleX, double scaleY, double shearX, double shearY) {
_bindings.spine_bone_update_world_transform_with(_bone, x, y, rotation, scaleX, scaleY, shearX, shearY);
}