onCollision method

  1. @override
void onCollision(
  1. Set<Vector2> intersectionPoints,
  2. PositionComponent other
)

onCollision is called in every tick when this object is colliding with other.

Implementation

@override
void onCollision(Set<Vector2> intersectionPoints, PositionComponent other) {
  super.onCollision(intersectionPoints, other);
  if (other is Obstacle && !isDead) {
    gameRef.gameOver();
  }
}