ReactterWatcher class
A StatefulWidget that listens for Signals and re-build when any Signal is changed.
For example:
final count = 0.signal;
final toggle = false.signal;
class Example extends StatelessWidget {
...
Widget build(context) {
return ReactterWatcher(
builder: (context, child) {
return Column(
children: [
Text("Count: $count"),
Text("Toggle is: $toggle"),
],
);
},
);
}
}
Build the widget tree with the values of the Signals contained in the ReactterWatcher builder, and with each change of its values, it will re-build the widget tree.
CONSIDER Use child property to pass a Widget that you want to build it once. The ReactterWatcher pass it through the builder callback, so you can incorporate it into your build:
ReactterWatcher(
child: Row(
children: [
ElevatedButton(
onPressed: () => signal.value += 1,
child: const Text("Increase +1"),
),
ElevatedButton(
onPressed: () => toggle(!toggle.value),
child: const Text("Toggle"),
),
],
),
builder: (context, child) {
return Column(
children: [
Text("Count: $count"),
Text("Toggle is: $toggle"),
child, // Row with 2 buttons
],
);
},
);
See also:
- Signal, a reactive state of any type.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- ReactterWatcher
Constructors
- ReactterWatcher.new({Key? key, Widget? child, TransitionBuilder? builder})
-
const
Properties
- builder → TransitionBuilder?
-
Method which has the render logic
final
- child → Widget?
-
Provides a widget , which render one time.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< ReactterWatcher> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited