Futuristic<T> class

A widget that makes it easy to execute a Future from a StatelessWidget.

Inheritance

Constructors

Futuristic.new({Key? key, required AsyncValueGetter<T> futureBuilder, bool autoStart = false, Widget initialBuilder(BuildContext, VoidCallback )?, WidgetBuilder? busyBuilder, Widget errorBuilder(BuildContext, Object, VoidCallback )?, Widget dataBuilder(BuildContext, T?)?, ValueChanged<T>? onData, dynamic onError(Object, VoidCallback )?})
const

Properties

autoStart bool
Whether to immediately begin executing the Future. If true, initialBuilder must be null.
final
busyBuilder WidgetBuilder?
Widget to display while the Future is executing. If null, a CircularProgressIndicator will be displayed.
final
dataBuilder Widget Function(BuildContext, T?)?
Widget to display when the Future has completed successfully. If null, initialBuilder will be displayed again.
final
errorBuilder Widget Function(BuildContext, Object, VoidCallback )?
Widget to display when the Future has completed with an error. If null, initialBuilder will be displayed again. The Object is the Error or Exception returned by the Future. Call VoidCallback to start executing the Future again.
final
futureBuilder AsyncValueGetter<T>
Function that returns the Future to execute. Not the Future itself.
final
hashCode int
The hash code for this object.
no setterinherited
initialBuilder Widget Function(BuildContext, VoidCallback )?
Widget to display before the Future starts executing. Call VoidCallback to start executing the Future. If not null, autoStart should be false.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onData ValueChanged<T>?
Callback to invoke when the Future has completed successfully. Will only be invoked once per Future execution.
final
onError → dynamic Function(Object, VoidCallback )?
Callback to invoke when the Future has completed with an error. Will only be invoked once per Future execution. Call VoidCallback to start executing the Future again.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<Futuristic<T>>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited