A builder to be run during a build hook.
Builders should be used to build native code, download assets, and transform assets. A build hook is only rerun when its declared BuildOutput.dependencies change. (Linkers have access to tree-shaking information in some build modes, and could potentially build or download less assets. However, due to the tree-shaking information being an input to link hooks, link hooks are re-run much more often.)
A package to be used in build hooks should implement this interface. The typical pattern of build hooks should be a declarative specification of one or more builders (constructor calls), followed by running these builders.
For example with a single builder from package:native_toolchain_c
:
import 'package:logging/logging.dart';
import 'package:native_assets_cli/native_assets_cli.dart';
import 'package:native_toolchain_c/native_toolchain_c.dart';
void main(List<String> args) async {
await build(args, (input, output) async {
final packageName = input.packageName;
final cbuilder = CBuilder.library(
name: packageName,
assetName: '$packageName.dart',
sources: [
'src/$packageName.c',
],
);
await cbuilder.run(
buildInput: input,
buildOutput: output,
logger: Logger('')
..level = Level.ALL
..onRecord.listen((record) => print(record.message)),
);
});
}
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
{required BuildInput input, required BuildOutputBuilder output, required Logger? logger}) → Future< void> - Runs this build.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited