multiDrawArraysInstancedWEBGL property
({void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $1, void Function(num mode, Object firstsList, num firstsOffset, Object countsList, num countsOffset, Object instanceCountsList, num instanceCountsOffset, num drawcount) $2})
get
multiDrawArraysInstancedWEBGL
Overload accessor: $1, $2
Implementation
({
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL)
void Function(
_i2.num mode,
_i2.Object firstsList,
_i2.num firstsOffset,
_i2.Object countsList,
_i2.num countsOffset,
_i2.Object instanceCountsList,
_i2.num instanceCountsOffset,
_i2.num drawcount,
) $1,
/// [MDN Reference](https://developer.mozilla.org/docs/Web/API/WEBGL_multi_draw/multiDrawArraysInstancedWEBGL)
void Function(
_i2.num mode,
_i2.Object firstsList,
_i2.num firstsOffset,
_i2.Object countsList,
_i2.num countsOffset,
_i2.Object instanceCountsList,
_i2.num instanceCountsOffset,
_i2.num drawcount,
) $2,
}) get multiDrawArraysInstancedWEBGL => (
$1: _multiDrawArraysInstancedWEBGL$1,
$2: _multiDrawArraysInstancedWEBGL$2,
);