WebGL2RenderingContextOverloads class
- Implementers
- Available extensions
- Annotations
-
- @JS()
- @staticInterop
- @anonymous
Constructors
- WebGL2RenderingContextOverloads.new()
-
factory
Properties
- bufferData → ({void Function(num target, num size, num usage) $1, void Function(num target, num usage, [Object? srcData]) $2, void Function(num target, ArrayBufferView srcData, num usage, num srcOffset, [num? length]) $3})
-
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3no setter - bufferSubData → ({void Function(num target, num dstByteOffset, Object srcData) $1, void Function(num target, num dstByteOffset, ArrayBufferView srcData, num srcOffset, [num? length]) $2})
-
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - compressedTexImage2D → ({void Function(num target, num level, num internalformat, num width, num height, num border, num imageSize, num offset) $1, void Function(num target, num level, num internalformat, num width, num height, num border, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2})
-
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - compressedTexSubImage2D → ({void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num imageSize, num offset) $1, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, ArrayBufferView srcData, [num? srcOffset, num? srcLengthOverride]) $2})
-
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter - hashCode → int
-
The hash code for this object.
no setterinherited
- readPixels → ({void Function(num x, num y, num width, num height, num format, num type, [ArrayBufferView? dstData]) $1, void Function(num x, num y, num width, num height, num format, num type, num offset) $2, void Function(num x, num y, num width, num height, num format, num type, ArrayBufferView dstData, num dstOffset) $3})
-
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- texImage2D → ({void Function(num target, num level, num internalformat, num format, num type, Object source) $1, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, [ArrayBufferView? pixels]) $2, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, num pboOffset) $3, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, Object source) $4, void Function(num target, num level, num internalformat, num width, num height, num border, num format, num type, ArrayBufferView srcData, num srcOffset) $5})
-
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3, $4, $5no setter - texSubImage2D → ({void Function(num target, num level, num xoffset, num yoffset, num format, num type, Object source) $1, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, [ArrayBufferView? pixels]) $2, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, num pboOffset) $3, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, Object source) $4, void Function(num target, num level, num xoffset, num yoffset, num width, num height, num format, num type, ArrayBufferView srcData, num srcOffset) $5})
-
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2, $3, $4, $5no setter -
uniform1fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform1iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform2fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform2iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform3fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform3iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform4fv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniform4iv
→ ({void Function(WebGLUniformLocation? location, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniformMatrix2fv
→ ({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniformMatrix3fv
→ ({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter -
uniformMatrix4fv
→ ({void Function(WebGLUniformLocation? location, bool transpose, Object data, [num? srcOffset, num? srcLength]) $1, void Function(WebGLUniformLocation? location, bool transpose, Iterable<
num> data, [num? srcOffset, num? srcLength]) $2}) -
Available on WebGL2RenderingContextOverloads, provided by the WebGL2RenderingContextOverloads$Typings extension
Overload accessor: $1, $2no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited