UserLocationLayer class
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- UserLocationLayer
Constructors
- UserLocationLayer.new({Key? key, Widget? locationIcon, Widget? bearingIcon, required VietmapController mapController, bool? ignorePointer, double pulseOpacity = 0.3, double iconSize = 50, Color pulseColor = Colors.blue})
-
The markers to be placed on the map.
use UserLocationLayer inside a Stack, that contain VietmapGL and UserLocationLayer to work properly
VietmapGL.trackCameraPosition must be set to true to work properly
const
Properties
- bearingIcon → Widget?
-
The icon that will be used to represent the user's bearing on the map.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- iconSize → double
-
The size of the icon that will be used to represent the user's location on the map.
This will apply for icon only, not for pulse size.
final
- ignorePointer → bool?
-
Set this value to true to ignore pointer events on the markers.
If you using a marker like a button and have a GestureDetector inside it,
set this value to false to prevent the map from receiving the gesture.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- locationIcon → Widget?
-
The icon that will be used to represent the user's location on the map.
final
- mapController → VietmapController
-
The controller of the map.
final
- pulseColor → Color
-
final
- pulseOpacity → double
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< UserLocationLayer> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited