mason 0.0.1-dev.47 mason: ^0.0.1-dev.47 copied to clipboard
A Dart template generator which helps teams generate files quickly and consistently.
Mason allows developers to create and consume reusable templates called bricks.
Quick Start #
Installing #
# Activate from pub.dev
$ dart pub global activate mason
# Or install using Homebrew
$ brew tap felangel/mason
$ brew install mason
Initializing #
$ mason init
mason init
initializes the Mason CLI in the current directory.
Running mason init
generates a mason.yaml
and an example brick
so that you can get started immediately.
bricks:
hello:
path: bricks/hello
To get all bricks registered in mason.yaml
run:
$ mason get
Then you can use mason make
to generate your first file:
$ mason make hello
Command Line Variables #
Any variables can be passed as command line args.
$ mason make hello --name Felix
Variable Prompts #
Any variables which aren't specified as command line args will be prompted.
$ mason make hello
name: Felix
Config File for Input Variables #
Any variables can be passed via a config file:
$ mason make hello -c config.json
where config.json
is:
{
"name": "Felix"
}
The above commands will all generate HELLO.md
in the current directory with the following content:
Hello Felix!
Custom Output Directory #
By default mason make
will generate the template in the current working directory but a custom output directory can be specified via the -o
option:
$ mason make hello --name Felix -o ./path/to/directory
File Conflict Resolution #
By default, mason make
will prompt on each file conflict and will allow users to specify how the conflict should be resolved via Yna
:
Y - overwrite (default)
n - do not overwrite
a - overwrite this and all others
A custom file conflict resolution strategy can be specified via the --on-conflict
option:
# Always prompt when there is a file conflict (default)
$ mason make hello --name Felix --on-conflict prompt
# Always overwrite when there is a file conflict
$ mason make hello --name Felix --on-conflict overwrite
# Always skip when there is a file conflict
$ mason make hello --name Felix --on-conflict skip
Creating New Bricks #
Create a new brick using the mason new
command.
$ mason new <BRICK_NAME>
The above command will generate a new brick in the bricks
directory with a brick.yaml
and __brick__
template directory.
Brick YAML #
The brick.yaml
contains metadata for a brick
template.
name: example
description: An example brick
vars:
- name
Brick Template #
Write your brick template in the __brick__
directory using mustache templates. See the mustache manual for detailed usage information.
__brick__/example.md
# Hello {{name}}!
❗ Note: __brick__
can contain multiple files and subdirectories
❗ Note: use {{{variable}}}
instead of {{variable}}
when you want the value of variable
to be unescaped
Nested Templates (partials)
It is possible to have templates nested within other templates. For example, given the follow structure:
├── HELLO.md
├── {{~ footer.md }}
└── {{~ header.md }}
The {{~ header.md }}
and {{~ footer.md }}
are partials (partial brick templates). Partials will not be generated but can be included as part of an existing template.
For example given the contents of {{~ header.md }}
and {{~ footer.md }}
respectively
# 🧱 {{name}}
_made with 💖 by mason_
we can include the partials as part of a template via {{> header.md }}
and {{> footer.md }}
.
In this example, given HELLO.md
:
{{> header.md }}
Hello {{name}}!
{{> footer.md }}
We can use mason make hello --name Felix
to generate HELLO.md
:
# 🧱 Felix
Hello Felix!
_made with 💖 by mason_
❗ Note: Partials can contain variables just like regular templates
File Resolution
It is possible to resolve files based on path input variables using the {{% %}}
tag.
For example, given the following brick.yaml
:
name: app_icon
description: Create an app_icon file from a URL
vars:
- url
And the following brick template:
__brick__/{{% url %}}
Running mason make app_icon --url path/to/icon.png
will generate icon.png
with the contents of path/to/icon.png
where the path/to/icon.png
can be either a local or remote path. Check out the app icon example brick to try it out.
Install Brick Templates Globally #
The install
command allows developers to install brick templates globally on their machines from either a local path or git url. Then developers can use globally installed brick templates anywhere (regardless of whether there is an existing mason.yaml
).
Install Usage #
# install from path
$ mason install --source path ./path/to/brick
# install from git url
$ mason install --source git https://github.com/user/repo
# install from git url with path
$ mason install --source git https://github.com/user/repo --path path/to/brick
# install from git url with path and ref
$ mason install --source git https://github.com/user/repo --path path/to/brick --ref tag-name
# use alias "i" instead of "install" for a shorthand syntax
# since git is the default source we don't need to specify a source.
$ mason i https://github.com/user/repo
Once a brick is installed globally it can be used from anywhere via the mason make
command:
$ mason make <BRICK_NAME>
Uninstall Brick Templates #
Bricks can be uninstalled by using the uninstall
(un
for short) command.
Uninstall Usage #
# uninstall brick
$ mason uninstall <BRICK_NAME>
# use alias "un" instead of "uninstall" for a shorthand syntax
$ mason un <BRICK_NAME>
List all available Brick Templates #
All available brick templates (local and global) can be seen via the list
(ls
for short) command.
# list all available bricks
$ mason list
# use alias "ls" instead of "list" for a shorthand syntax
$ mason ls
Bundling #
You can use mason to generate a bundle for an existing template. Bundles are convenient for cases where you want to include your template as part of a standalone CLI. Very Good CLI is a great example.
There are currently two types of bundles:
- Universal - a platform-agnostic bundle
- Dart - a Dart specific bundle
To generate a bundle:
# Universal Bundle
mason bundle ./path/to/brick -o ./path/to/destination
# Dart Bundle
mason bundle ./path/to/brick -t dart -o ./path/to/destination
A bundle can then be used to generate code from a brick programatically:
// Create a MasonGenerator from the existing bundle.
final generator = MasonGenerator.fromBundle(...);
// Generate code based on the bundled brick.
await generator.generate(...);
Usage #
$ mason
⛏️ mason • lay the foundation!
Usage: mason <command> [arguments]
Global options:
-h, --help Print this usage information.
--version Print the current version.
Available commands:
bundle Generates a bundle from a brick template.
cache Interact with mason cache.
get Gets all bricks.
init Initialize mason in the current directory.
install Installs a brick globally.
list Lists all available bricks.
make Generate code using an existing brick template.
new Creates a new brick template.
uninstall Uninstalls a brick globally.
Run "mason help <command>" for more information about a command.
Video Tutorial #
Say HI to Mason Package! - The Top Tier Code Generation Tool | Complete Tutorial by Flutterly